staf7
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About me
Rocketeer
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I'm attending Massey-Vanier high school in Quebec Canada, the music program here sucks though no theory being taught all PLUS our drama students and music are mixed together, that doesn't make it any better
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If so what type/genre, I tend to listen to classic rock/symphonic classical depending on the mood I'm in
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I was thinking lately, how cool would it be to relive the space race between the USA and Russia but in kerbal space program with two different named countries (possibly parodies) I could bring sort of a VS mode to the game, like a multiplayer of sorts (Yes I know multiplayer has been suggested this is different) Both players would pretty much be in normal career mode BUT they're racing to do objectives I think this mode could add a bit of competitiveness to the game, whether or not it's with a CPU or another person.
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Yo dawg i heard you like gforces... http://www./view/w12wqg2xuwwr88c/LOL%20SPACE.craft Images: http://imgur.com/a/R9iNy
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What I would really like to see in the next few updates is some sort of ballast that can be placed on ships/space planes to balance them out. I'm not sure how heavy they would be but seeing as the only was to currently keep your COM centered (more on space planes then rockets) is to put a bunch of structural parts in a vague attempt at pushing the Center of mass backwards or forwards/side to side. I think it would be more useful to have different sized & different massed parts solely used for weighting the ship
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Yo dawg I heard you liked high center of lifts... But anyway I made this just today as a bit of a joke, It can get off the ground, THAT IS ALL. Also is about as aerodynamic as a house Download: http://www./view/y05esltd7c0sqbd/Stingray_Mk_V.craft Pics: http://imgur.com/a/fY5Nv Feel free to improve this design (please post changes in comments.)
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Coupling Auto Breaks on Lift Off...
staf7 replied to staf7's topic in KSP1 Gameplay Questions and Tutorials
Ahaha fixed it already, too many G's was breaking one of my inline couplers -
Coupling Auto Breaks on Lift Off...
staf7 replied to staf7's topic in KSP1 Gameplay Questions and Tutorials
What can I say... I love thrust(ing) -
http://imgur.com/a/EzgEo The couplings instantly break on liftoff, Can anyone help me out, I've attempted to strut the hell out of it and didn't work
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Soooo yeah looks like someone's spamming a plane on the space port in the propulsion section can anyone else see it or is just a glitch for me Link: http://kerbalspaceprogram.com/?paged=2&s=+&subcategories=propulsion second to fourth page
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Was fooling around with mods trying to send a space station probe into space and well this happened in the VAB and on launch http://imgur.com/a/84Co5#0
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Since there's been planet models being sold i had thought that the KSP people could make like a solar system sorta thing (like this: http://www.nostalgicbay.com/shop/images/GL061.JPG) but with the KSP planets with their actual orbits like in the solar system in the game (down to scale obviously)
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Whenever i try to lift off with this rocket test my ship turns uncontrollably and just explodes i can't figure out whats wrong http://imgur.com/a/CPgbd#0 theres an album first photo shows what happens and the other two show the setup (i know i don't have SAS in those photos but i added later and it still doesn't work)
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Can you land on the sun?
staf7 replied to ckimstafu's topic in KSP1 Gameplay Questions and Tutorials
you do notice you were heading at 90'000 M/s even if you were able to you still would have blown up -
IS it true... Has it finally happened! A real time KSP multilayer mod none of that passive stuff http://sesau.ca/ksp/KMP.html Its all i have ever wished for!