Wow, glad to see there's so much interest in this little project. I've been bogged down with school work so it's taking me longer than I'd like to update it. Since I've downloaded 0.17 I've tried a few different ideas. I haven't figured out how to control the capsule without some kind of plug-in yet, so I've been sticking with the fire and forget idea. Lately I've been using the Reentry Capsule as the decoupler, which is what I've come to prefer. Ive found that mounting 2 sepratrons on the sides works best. When they're set to fire at the same time as decoupling, it can easily deorbit the Capsule from a 250km orbit around Kerbin. I'll still keep experimenting before another release to see what works best. As for the self-destruct module, I'll play around with it, I never even thought of using it for clearing debris, but great idea. I've started working on a 2 man capsule as well, though I'm not sure if I'd be able to create an internal model. I'll try and post another update later in the week. Thanks again for the support guys