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EternallySlaying

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Everything posted by EternallySlaying

  1. This is an AP Physics class, I understand that seems like a good idea, but every student I was in AP classes with were serious about learning the material. It was even enjoyable to do so, with FizziksGuy doing a class like this, I'm sure some of the students will go so far as to keep working on the assignment through summer, and start doing more complex missions like establishing bases, while personally going though the formulas themselves. Dear god this post sounds kind of rude '! Does not intend...
  2. As it stands, I'm pretty sure there is no way to do so. I've tried looking through the action groups and right-clicking them, which ASAS units don't have menus for either.
  3. I'm curious how testy your SSTO is to how the payload is stored. Have you tried putting the payload in the back of the bay to force your CoG back?
  4. The new version of unity supports 64 bit and multi-core; Squad has to implement it into their game, it just isn't a toggle (sadly) I would like to see use of the new Unity features and asteroids. I know asteroids would be irritating, what with their gravity interference, and physical mass to get through if there was an asteroid belt. But building bases on large non-planetoids would be interesting.
  5. One other (though not terribly important usually) detail that may make a difference is that the basic jet engine is significantly shorter than the Turbojet. If you don't need the craft to reach high altitudes, and/or have problems with the engine getting shaved off on takeoff, the basic jet engine may be better.
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