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ProbeIke

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    Bottle Rocketeer
  1. How do you compile the source code into the TACLifeSupport.dll? I'm not exactly a coder-modder guy, but if you could explain how to do that or just upload your update TAC here, that'd be fantastic.
  2. So... is the time near? Can we get our contraptions ready or should we remain on standby for a bit more? I know estimates are hard, but if it's possible to infer...
  3. Related to something that infernal robotics makes really amazing, if any of you are familiar with Raster Prop Mod for functional displays on IVA, you can combine it with Probe Control Room (sorry no links I'm bad at formatting) to make an advanced probe control room, then hook up external cameras to IR-controlled robotics motors so you have working masts like those on the Mars rovers. It's super cool, but now my poor rovers are broken...
  4. Welp, I guess I'll use the protractor mod for now. I saw what Harvester was making (this http://i.imgur.com/ZI5YW.png) but I had no idea what it was (looked like some coding overlay with all the fancy schmancy lines) and so that will be a much bigger help when it comes out. I used to play Orbiter, and mechjeb just scares me because of all the MFDs. I enjoy instrument-free space travel much more than the prograde, retrograde, monotonous tone of orbiter.
  5. @sal_vager I already made conic_patch_limit five, and it doesn't help me. The problem is that the orbit I have with the sun, when in yellow (not in it yet, still in kerbin burn) does not give me any indication of where Duna will be when I hit the point where my orbit and Duna's cross, so I can never adjust it properly in-flight (unless of course I get it perfect the first time)
  6. I've right now been trying and trying to get my orbit to lead me to Duna. I've been using the calculator at http://ksp.olex.biz/, and have been ejecting from kerbin at around 150 degrees and with Duna being 45 degrees ahead of Kerbin. I never get the orbit right, but the problem is I never have any idea whether I might overshoot or undershoot Duna. While the perfect solution would be a holographic image (like the intercept indicator) that indicates where Duna will be when I cross it's orbit, (And so I can modify the orbit appropriately until I get intercept) there is no mod I know of, nor mechjeb tool, (mechjeb takes the fun out of kerbal anyways) that allows me to do this. So, how do I determine whether I might over or undershoot the planet while en-route to it?
  7. I've been at it for the past four hours - designing rockets which can carry a large, three person lander to the moon. I've tried countless designs, and all have failed miserably, none even made it to Kerbin orbit. I made a mk1 lander yesterday, but can't replicate the design because it uses larger rockets in bottom stages and I don't have any ones larger for the mk2 capsule. Please don't post your own moon rockets, but instead give design tips and methods for building rockets. Right now I've been trying to use the onion booster design, where boosters peel off, as my earlier rockets with stacked boosters weren't successful. Also, minimal brackets if you can, more than fifty tends to slow down the computer. Please help. I'm begging you, I want to return to the moon with more than one man.
  8. So, I've hitting three main problems when making very large rockets, specifically for the 3-person moon mission. They are such: 1) Large numbers of fuel tanks/stages cause HEAVY lag on launch, and the beams to keep it stable are the main reason 2) Beams cause lag and fail to keep the ship stable, and oftentimes it simply explodes on the launch pad under its own weight 3) Keeping the ship from exploding at stage separation or on the pad, similar to item 2. I don't want to use mods right now, so I want to build a rocket with stock parks. Here is the design I used yesterday for the one man capsule to the mun (My first EVAR mun mission) And the design I'm trying to get to work. Also, I don't want to decrease the rocket size since I want to bring extra fuel for the Minmus voyage. Does anyone have any tips/ideas for the design? Both use an onion-like configuration where all rockets fire at launch, and fuel pumps drive to the inner tanks making them full once the outer stages run out. Any ideas are open, I just want to get to the Mun again today. (And tomorrow Minmus)
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