melak47
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KSP2 Release Notes
Everything posted by melak47
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I'd rather have them in one place, there's only 4 pieces, and it's easy enough to distinguish the gray from the yellow parts?
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Hm, I've had no trouble running programs I edited externally myself. Could it be a line break problem? I saw some special handling for windows \r\n in the source code... I don't see how being able to write scripts in the VAB/SPH would give you any syntax checking, but it would be nice to have.
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1: you *can* edit files in the archive with any editor you like. 2: velocity *is* a vector. 6: you could add a new program to the archive folder before launch with your text editor of choice
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While you're fixing bugs, the "unlock all." command does not appear to be working for me, it unlocks neither steering nor throttle.
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Nice work on this! I wanted to take a look at things and poke around, but... the .csproj is referencing a few code files which seem to be missing from the repo(BindingsRoverStats.cs, SpecialValue.cs, SpecialValueTester.cs, StageValues.cs, VesselTarget.cs). At least SpecialValue.cs seems to be referenced from other files, so the whole thing won't build without it
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Love the new parts! There seems to be a slight alignment issue with the new Lander Legs though: