elxverde
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About me
Rocketeer
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One of the first things anybody notices about Kerbin is the lack of cities. Wouldn't that be something?
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I'm going to guess it's an Intro video sequence. The game has always kind of gone straight to the menu without any cinematics.
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How have you been around since 1987 and then write an OP like this? (lolwut * OP's drunk?) ^ tl;dr
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What if the KSC was on another planet or a moon? (Hypothetical scenario)
elxverde replied to GigaG's topic in KSP1 Discussion
Now that we have destructible/upgradable buildings, I wish we could pay Funds to restore the island airport and the inland space center -- once we've found it, of course. From there, we could add interplanetary construction supplies to the Tech tree. First you unlock orbital construction equipment, which lets you eventually launch from LKO, and then planetary construction equipment, for moon bases and whatnot. Like the Orbital Construction mod but advanced and vanilla. -
I laughed loudly. Posters complaining about Alt Quicksaves in T-Minus: 3 ... 2 ....
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I got better at maneuvers when I started doing things without MechJeb. I still get certain angles wrong, but I have a better understanding of how to use multiple nodes to optimize fuel efficiency during transfers and rendezvous. Docking is much easier without it, now.
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Is that a Class D?
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Asteroid Capture Difficulty vs. Your Expectations
elxverde replied to elxverde's topic in KSP1 Discussion
That's a great gif. I like that the results are pretty even right now. I'm planning to build a protective Dyson shield with asteroids. It'll make for an interesting game of pinball when one gets hit. -
Asteroid Capture Difficulty vs. Your Expectations
elxverde replied to elxverde's topic in KSP1 Discussion
I have yet to discover an asteroid on a collision course. I'm patiently waiting on a Class D that will get within 69,000 meters in 40 days, but that's the closest so far. -
Honestly, I thought I'd have a little more trouble setting up each rendezvous, but I'm 2/2 so far. I know it's basically the same as docking, but if you miss a rendezvous with another craft, it'll always come back around. I've also only gone after asteroids withing 10,000 km (EDIT: had said 10 million) periapses, but only because those were the first two to encounter Kerbin. The fact that they were both in the system pretty quick also completely changed the way I went through the science tree. I got science, then went straight to heavy parts. I only have the flat solar cells, and went through the Heavy and Heavier rocketry much sooner than usual.
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Yeah, the swirl is unrealistic. You need to copy the moon silhouette, then use a bulge or pinch tool, and paste a copy of the moon over it.
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Yes, but when building craft, I often pick things, throw them away, pick them again, etc. If a tab is open with an object that looks like what I want, I just assume it's what I want. It's not a problem with any other part, obviously, it's just kind of a Kerbal-y thing to do.
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First, I forgot to put an antenna on my four-science-module Mun lander, which is fine, because I planned on taking things back anyway. That will cost me a couple hundred in crew reports and EVA reports I can't send back, but whatever. Second, I just found out I put monoprop on my lander instead of goo canisters. There aren't even any thrusters! Of course I discovered this right after I landed. What a waste. Who else has done this? I should have been more careful, but those two things also shouldn't use the exact same object model.