Hey, I think this is really amazing. I feel like it adds so much to the game experience without damaging the challenge of it, and is a great tool for learning about available transfer methods besides. I had never attempted a bi-eliptic transfer before using this, and without it, likely never would have. I\'m going to ask if something is possible while having no experience of real programming, so if what I ask is impossible or outrageously difficult, please forgive me: Is there any way to allow the Orbit Mechanic program to get its information directly from the game? I only ask about this possibility because I remember following the development of other stand-alone applications used to display a graphical representation of ship orbit, in a time before that feature was implemented in the game proper. I believe the developers of these applications were attempting to find ways for their programs to read information stored in system RAM, where, I presume, active game data is located. Could a similar approach be applied here to allow the program to fetch the necessary values automatically? Perhaps a wiser question: would this even be a good idea? I can also see the enjoyment of entering one\'s data by hand. It makes one feel they have a more active role in these calculations. Best I let the people smarter than me figure it out...