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Lead dev of Hof's
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Hofugir replied to Supergamervictor's topic in KSP Fan Works
Long time since i posted on the forums and in this thread . But now, let me share some of my projects i am currently working on! Sorry, no textures since i dont want to reveal everything yet. Front view of the house from Pixars movie Up! Back view of house. Sort of a cartoony old timey wimey aeroplane. Wings need changing since they just dont fit the style. Towercrane.(Supposed to be used for Kerbin City but yeah, plugin for the actual mod isnt being updated AFAIK so its not seen there) All done in my beauty Cinema 4D R15. -
Kerbin City Community Project - Phase B - New Islands
Hofugir replied to nothke's topic in KSP1 Mod Development
hey kerbtrek, does windows look really stretched, try fiddling around with UV's or resize the windows texture for the individual uv polys if you know what i mean -
Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Hofugir replied to Supergamervictor's topic in KSP Fan Works
Thought i should post here. I use C4D R14 btw. sort of a control tower, this is a bad render position Here is a render of Eeloo and future gas giant concept -
Kerbin City Community Project - Phase B - New Islands
Hofugir replied to nothke's topic in KSP1 Mod Development
Nothke, i knew this helipad issues and the ladders, i was expecting you to rant about it. I work in C4D. I did that because im tired and do these things usually when im tired or bored. Forgive me for making it so hard for you. I merged the stuff toghether because i forgot about all that mesh issues and just cared about not having tonnes of objects cluttering my object list. -
Kerbin City Community Project - Phase B - New Islands
Hofugir replied to nothke's topic in KSP1 Mod Development
Seeing as Cooly568 said that Nothke is overrun by PM's, im posting image of this skyscraper called "The Radiator" because in the spreadsheet of who does what, i was listed as making a twin tower which is weird but eh. roughly 90-100m tall, same at widest width. Good location for sweet flying maneuvers and roof has dual Heli-pads. I know the windows look a bit weird but with the texture budget i could not do much more detail. -
IVA props and various 3D-model bits collection.
Hofugir replied to Hofugir's topic in KSP1 Mod Development
They are 3d models you can add your IVA model. So when you are assembling your IVA in your 3d-modeling software you add these to various places. -
IVA props and various 3D-model bits collection.
Hofugir replied to Hofugir's topic in KSP1 Mod Development
Also, if you want to join in please send me a PM. -
Hello, i am the corporate manager of Hof's. We here at Hof's want to make sure it's easy for people to do IVA's that look good and give people random parts. What this thread is about is making a collection of props for IVA's, models and animations for a KSP video if you want. Make it a bit easier for new and old kerbal pilots to have fun and spend less time. I suggest we make a list on stuff the community wants(Dials, buttons, levers, ladders, doors etc.) and collaborate to make them toghether.(Sorry if im bad at making the sentences, im a bit sick so my head is dizzy) If YOU want to be part of this collab, leave a reply. If YOU want a specific type of props, leave a reply. I will compile the information and hope people will make nice looking 3D-models for everyone to use in their creations.(Note: I am not necessarily going to make ALL the stuff you suggest, other people will be working on this too) Crew------------------ Hofugir: Creator and lead modeler. ------------------------ Request list------------- ------------------------- I usually go away every other week or so without internet to a place so i wont be able to answer to everything all the time! Hope you will have good use of this and have fun with it! UPDATE: Got some time to figure out props i want to make so here is some i completed so far.
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okay dont de-RAIL the topic now guys. I will make more trains, cars and passenger carts etc if this get alot of attention otherwise maybe 2 trains more and some train carts.
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I dont want too, that is a single train section and with how really bad connections my connection nodes have its better for it to be 1 part so far.
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My train is 3.5 wide i think so it might be possible.
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mythbusters844: Oh that looks interesting, will try my best at it tommorrow.
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Hello and welcome to this glorious thread that in the future will contain more than one train and other vehicles too hopefully! Right now what you will get is a FP7-503 train modeled and textured by me for KSP usage.(Why there is no wheels and other train stuff you normally see is because i want it to be customizable) Here are 2 pictures to satisfy you. UPDATE: Added 2 small and handy parts that i call DSEK(Deep Space Exploration Kit) that i will hopefully expand upon, not alot of updates on better train model and more for some while since im pretty busy (The 1.25m connector you see on the back is not included since im having issues with it. RENDER of the train.^ One possible configuration of it^ It is one part containing fuel and crew. Comes attached with prime Hoffian steel. Currently no IVA since im working on that one. Here is the download link: http://www./?x43arul2hj5qubw ENJOY! This work is licensed under the Creative Commons Erkännande-IngaBearbetningar 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/3.0/deed.sv.
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Kerbin City Community Project - Phase B - New Islands
Hofugir replied to nothke's topic in KSP1 Mod Development
Hey Nothke, is those city props good? Should i make more and is the shape of the harbour wip i posted a good one? So many questions... :3 -
Kerbin City Community Project - Phase B - New Islands
Hofugir replied to nothke's topic in KSP1 Mod Development
I read some pages back that it would be nice with some benches, garbage bins and streetlights etc so i made 3 low poly props that Nothke can put around Kerbin City