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Vostre Roy

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Everything posted by Vostre Roy

  1. This: http://kerbalspaceprogram.com/forum/showthread.php/21544-17-Protractor-Rendez-Plugin-Eye-Candy-Edition!-v-2-2-2 But it seems that they just got a new version out
  2. My first Kerbal that had layed his foot on Eve, my second to lay a foot somewhere else than Kerth (Siggs being the only other one). Jeb is the ****ing ****. And here is Jeb, enjoying a nice weather on Eve, even an epic sunset. And thats it for now, I'm far from being done with that game. Until then, cheers!
  3. Last friday was a good day. Finally managed to get into some orbits and even take some picture of it this time. So here s the log of my last week-end travel Also, take note that I copy/pasted this from another forum on wich I basically explain the move I've done. I'm aware that people can do a better job than me ahaha Here is KYNG-MK1, my lastest ship. One Kerbal capacity, this ship can go anywhere in the Kerbol system. Its my most stable, most powerful ship to date. This picture was taken just after the liftoff Gravity turn In orbit, time to aim for another planet! This looks like a good orbit match to catch Duna Here she is, in its glorious orange and white! Time to try my first planetary landing Out of fuel. My fuel linkage need some rethinking. Also, took the wrong fuel tank for my landing engines, so its freefalling time. Poor Jeb, and he's so happy, probably that the thought of being the first Kerbal to die on another planet rejoice him The last picture sent, right at the crash site. At least, this gave me a quite epic last shot from that mission. Time for KYNG-MK2 to go to another planet. The first to come to the rendezvous point is Jool, so lets set for that distant gaz giant. On this picture, look at the left corner at the bottom. Seems that one of my booster/engine got lost from last mission and actually LANDED on Duna. Not crashed or orbiting, landed. How the hell is that possible? I'll never know as it disapeared during the mission. Rendezvous point to Jool is reached, time to get into orbit at 150km from Kerth To get there, I need to accelerate madly. It takes a lot of fuel to match Jool's speed and catch it. Nothing impossible though. Close enough Oops, a "little" under it when I am close, gotta pump upward, I'll aim (as I did with Duna) a polar orbit then. Nothing bad, but I'll have no chance to geton Laythe if I do that. Getting at Jool at a speed of 7611m/s, thats problematic when it gets to the time to circularise the orbit, takes a ****load of fuel to do that lol... I still have plenty (I believed), seems that my fuel linkage have yet failed me lol, Still, say hello to the green gaz giant! Finally managed to get a quite circular orbit around Jool. End of the mission, I'm out of fuel. I'm quite happy of the result, now I'm sure that I can go anywhere in Kerbol! This morning, I went for another launch, this time aiming for Eve. I achieved an orbit on thursday, but didn't had pictures of that feat, and I went short of fuel while in orbit, this time, I took pictures AND I went for a landing try. I'm confident with KYNG-MK3, still need some improvements but its a solid ship. So, long story short, I go into a clockwise (counter-earth) rotation, match Eve's orbit, blablabla, I'm into an orbit inclined to 150° (not flat, but not a polar one, I'm improving lol). So here is Eve in all her beauty Time to try an aerobrake manoeuvre, I'll use the air of the atmosphere to slow my fall down a bit, then I'll use my engine to get into a landing speed. Its also the first time I actually try to land without using MechJeb's landing module. SLOOOOOWW DOOOOOOOOWN!!!! I really need to improve my landing skills, but this time, Jeb survived the crash!
  4. I'm only a member on here for less than a week and I fully support that message. You can't dictate what to do or what should be done when you are not a part of the dev team. Our job is to gather bugs, crashes and everything wrong with the current game, and then suggest some ideas for them. The fact that the game runs well enough to be fun is just the cherry on top of the sundea. If you ain't happy with the current way the dev release the stuff, stop to play, go out fo a while and come back in a couple of months when the game will be "up to your expectation" /rant Back on topic, I can't really give much ideas, I'm less than a week in this game. My biggest wish is to fix the tracking station bug, I for one never been able to get into it, it always crash. Tonight I shall give my crash package, I think I'm near 20, most being because I lacked RAM or whatever. Beside that, I'll shamelessly say that: Keep the good work, this game has more potential than any game I can think off right now.
  5. I don't deserve much driving credits, I'm using the Ascent autopilot and the Smart A.S.S. module on MechJeb, aswell as the Protractor Mod (since I got no protrator at home, its useful). And in all fairness, I think I got lucky, tried it 2 times after and couldn't get it at all on the first, and didn't had time to try correctly on the second. I'll try again this weekend
  6. Yeah I saw that in the item's description, never used them, I was talking about the Radial decouplers So, just as an update, without much modification, V-ROY-V was able to reach and orbit Eve. Problem is, it was my first successful try and I burned a lot of fuel to get there, so once I was at 120km orbit, I was fuel less. Jeb is currently orbiting Eve for ever and ever
  7. There's already such a thread: http://kerbalspaceprogram.com/forum/showthread.php/21888-UNOFFICIAL-FANMADE-0-18-Discussion-thread
  8. Lesarthois, je présume que tu es de France, alors salutations d'un français de l'autre côté de l'Atlantique! Your ship looks lovely, and you made it to Mun more cleanly than I have so far, doing a great job man. Welcome here!
  9. Well thanks for that link, THAT what the probelm I had with them, I didn't knew how to use them lol. I'm aware about how to use the stack decouplers though, not pictured is my blastoff stage wich actually work well. I also understood the way sequence works, but I have to "clear" it as some fuel tanks or other structure stuff are not at the right place (every engine/decoupler are though lol). Actually, I do both. I try to understand the things by making mistakes by myself, but I also use all the help that I can find or that people tell me. I've watched those videos on tuesday and I also understood the physics implied to go to another planet (wich I'll try again and again until I get the hang of it). As I don't have a protractor at home, I'll use the protractor mod though Cheers!
  10. Actually, they landed fairly well, the ship didn't break at the landing impact but while the ship was woobling and falling on the side. That being said, it is indeed overkill for a Munnar landing, but I designed this ship to be ready to go farther than that (I tried and could match Jool's orbit with them. If it had worked properly, the 4 nuclear engines shouldn't be there though, but my decoupler didn't worked as planned and I was stuck with them. I'm still a noob, started to play that game this weekend
  11. I was using the 3 legged decoupler thingy, but seems that I can't understand how to use it properly. I now use the MechJeb 1m decoupler between the transfer and lander stage, aswell as between my transfert and orbital stage.
  12. Sup! So, I finally manage to do some stuff. I'm pretty much damned to use the MechJeb autopilot because the game lags so much on the blastoff, its plainly impossible to drive it. Anyway, my fun with this game is to actually build a ship that can go somewhere, its not being a master in driving it ahaha. Anyway, decided to go back to my V-ROY-IV ship, heavily modified it, V-ROY-V was then ready for a test drive. After a woobly transfert from stage 1 to stage 2 (the ship tends to do a frontflip in this stage, pretty rad but kinda slow down my ascent lol), the ship went to orbit as planned, I was on stage 3 with almost 90% fuel. Time to try MechJeb's Mun transfert. I tried it before but set the final periapsis too far so I couldn't cath the orbit. This time, I set the periapsis to 30km, was able to circularize the ship and BAM! My first Munar orbit is done (thanks to MechJeb). Then I wonder, there is a landing module aswell, might try it at this point. Activate it, the ship began to trust retrograde. Began the descent on Mun, I try to detach stage 3 from the SAS landing module, my separator didn't worked. Gotta land directly on the engine, in a hill. Here's the result: Its a small step for Siggard, but a giant step for all the Kerbals dead to get to this point! Quite sad, I got there with even less than 1/3 of the fuel of stage 3. Might had have enough to get back to Kerth, but as Kiggs is realising, an unplanned landing result to an impossible return to homland. So Kiggs is now lost on Mun, wondering if a rescue team will ever come to get him back. Since this mission was quite a success, I decided to try again and send this ship on Minmus. Pictures got lost in my copy/pasta history, but long story short, made it to Minmus orbit, once I activate the landing module, 2 engine exploded, tried to detach the SAS pod and it failed again (I don't understand how the 3 legged detach thingy works it seems), the 2 remaining engine got destroyed while the ship was spinning out of control. So it now orbit Minmus for ever. Here is a picture of Jebediah in space, pushing himself in a reverse orbit (for a test). The ship still has the stage 2, stage 1 is now crashed on Kerth at this point. Edit: The title should say Siggs, dunno why my brain decided that his name was Kiggard. Cheers, been a fun evening!
  13. Hey man, here's my opinion! First of all, I should had read your post totally before hitting the play button, I was all "damn, guitars and drums sound freaking midi...". Riffs seems pretty nice, totally get into the punk/rock vibe, imagining them with a decent sound and they are more likely pretty catchy. Now, for the singing part, since its what you want opinion on mostly. You got a really nice voice, you control your pitch pretty nicely and the type of vocals fits the music pretty nicely. That being said, here is what I'd suggest you: give a little heat/harsh to your voice, not telling you that you should go all death metal or anything, your singing is just too clean for punk rock IMO (keep in mind, I'm listening mostly to metal, so thats a metalhead opinion lol). Anyway, keep up making music. I'm also a musician myself (playing guitar in a project, bass in another, back vocalist for both), nice to see some other on this board Cheers!
  14. Will do for sure, after lurking all noon during my shift, I headed back to my place with new ideas for my crafts, started a new one (codenamed TRO-II-A) wich use my MSTDN-MKIV liftoff stage, also installed and quickly tried MechJeb addon (an autopilot, my savior!). Will take some screenshot and copy my craft file on this board tomorrow. Cheers!
  15. Here are some pictures of me. Most are live, show picture because I hate being taken in photos beside those moments lol And a rare picture of me in the wild
  16. Cheers man, thanks for the welcoming! Also, if it wasn't obvious enough, english ain't my first language, so excuse any mistakes on that side, I'm doing my fair best ahaha
  17. Je me suis fait imprimé la charte, vraiment intéresant et c'est très pratique, j'en suis a essayer de capter l'orbit d'une planète et j'en arrache encore un peu (je n'ai que 2 jours de pratique ahah) De plus, bien le bonjour d'un nordique du Québec.
  18. Greetings folks, You can call me Roy, I'm a 25 mining technician from Quebec, Canada. I've found this game totally randomly, on a guitar forum (sevenstring.org). Concept alone made of that game amazed me, and to my pleasure, it was even better. Tried the v0.13 for an evening, bought the game the day after, I'm hooked. I'm working on 2 ships (V-ROY-IV and MSTDN-IV), best I've done so far is put myself into Kerth's orbit and sent 3-4 ships outside Kerth,s orbit (while trying to get into the moon or any other thing's orbit lol). I'll go throught this forum, pretty sure I'll find the information I need to master my things. Cheers!
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