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zarakon

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Everything posted by zarakon

  1. Here's the real challenge: Use math instead of the map view to get to the mun, minmus, or even another planet by using your altitude, heading, and speed to figure out your orbit
  2. xoknight, you could probably get drastically better performance out of that rocket by taking more advantage of the air-breathing stage. Try using a much more horizontal launch profile to maximize your speed/altitude ratio as you go edit: just noticed you don't even have any air intakes on it!
  3. Crash it into the Mun Or Kerbin whichever
  4. Extremely inefficient interplanetary transfers (screw waiting for the right phase angle!) leading to extremely high speed atmospheric entry. Or in the case of Moho, always running out of fuel and making a new crater.
  5. It's supposed to just be the first person who replicates your stunt
  6. These "best in 24 hours" things aren't how this is supposed to work
  7. Yeah, I still have my scorekeeping sheet The two that nobody ever completed were the upside-down plane landing and the moho pit lander
  8. Yeah, to do a full IVA mission (no map) you have to do either a bunch of math (almost real rocket science!) or rehearsals in order to get your transfer burns right. It's kind of crazy when you first attempt it to realize that you can't even tell whether you have an intercept lined up or not. When I did a full IVA mission to the Mun, I first did it a couple times the easy way and wrote down my steps. Then I just reproduced the same steps for the IVA mission. Landing is the easy part. With the radar altimeter that most pods give you, it can actually be easier than using the external camera. Aiming for the right landing spot is a bit trickier, especially in the 1-man black capsule with its tiny awkwardly-placed window. If you want to try a full IVA mission, the Mun is by far the easiest target. It's a big enough target that you can still get an intercept even with a lot of inaccuracy in your transfer burn. Minmus would be extremely difficult, and other planets nearly impossible.
  9. I avoid it when possible, but I'm not super careful about it I don't get much debris in LKO, but I'll sometimes have boosters that I drop off during a burn away from Kerbin
  10. Double-click your cockpit's main window in IVA view and you'll get a higher-up perspective
  11. Could you post one of the craft files for the full ships please? You posted the craft file for the prototype in the first pic, and I was able to get that to levitate, but I haven't been successful in actually integrating it into anything
  12. Landing in IVA view is much easier than actually getting to your destination without map view
  13. Check the OP Default challenge rules say stock only
  14. I keep seeing references to a "JD-D" drive in this thread and others, but no actual links or anything. What is it, and where can I see it?
  15. Damn I have a racer of similar weight and two engines, and I can barely reach 1000 before just running out of flats to drive on Judging by your heading, I'm guessing you're starting in the northeasten tip of the Greater Flats and racing southwest? I'll have to try that
  16. The "Most Gee Force Endured" readout is not accurate unfortunately I'm pretty sure this is around 100 Gs. But it doesn't register as anything
  17. Yeah, landing in airbreathing mode is hard because it's very slow to react to the throttle. My first landing attempt I tried to switch to rocket mode as I got near to the ground, but quickly ran out of fuel The engine has an impact tolerance of 20 m/s though, so it's not too hard to land on
  18. New challenge: Orbit and land this SSTO rocket using one RAPIER engine. Rocket parts (6 total): 1 Mk1 Lander Can 1 Circular Intake 1 FL-T400 Fuel Tank 1 R.A.P.I.E.R. Engine 2 Z-100 Rechargeable Battery Pack - You can leave off the battery packs. They aren't really necessary unless you accidentally leave SAS on while time warping - You can use a different command pod if you want, but it must be one of the enclosed manned pods. No putting your kerbal out on a ladder or chair to reduce weight. - No adding wings, more intakes, more fuel, more engines, or parachutes. - You may only add batteries, solar cells, reaction wheels, lights, and landing gear. - No mechjeb - You may tweak the fuel amounts. I used 180 liquid and 176 oxidizer. Achieve a stable circular orbit, then land somewhere with the rocket completely intact. You can land anywhere you want, ground or water. Kudos if you land at KSC, but it's not required
  19. Forgot to add those shots to the album. Fixed now. You could see the "Ladder Challenge" ship marker in one of the screenshots already though!
  20. It's not about whether it's viable or not, it's the definition of the game, to prove that YOU could do it. This challenge concept comes from the basketball game called H-O-R-S-E. In that game, you challenge someone else to make a shot by first making it yourself. But here, I did it anyway Next challenge soon-ish. It will involve using the RAPIER engine
  21. altitude, speed, and heading from that you can deduce the orbit
  22. aw, i had posted mine a few minutes before but i didn't realize it rejected it for 10 character limit
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