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tziz

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Everything posted by tziz

  1. Could you provide a mirror for the download? it\'s coming up as corrupted for me when I try. Doesn\'t work in winrar, winzip or 7zip
  2. any chance of making some smaller sized wheels? Trying to make some rovers in a similar scale to my munbase but the wheels just dwarf it.
  3. Are the wings a separate part or are they part of the model?. Imho I'd like to see it seperated into seperate parts so you can have an SAS module built in, and some form of lift, even if its broken in its current form (maybe updated when we get the control surface part? that'd be p cool).
  4. It'd be nice if the next update of this pack could include the ActivatesEvenIfDisconnected tag on the solid boosters as default, I added mine to help with stage seperation of my liquid boosters so I can fling them off without blowing everything up if I need to decouple them while they still have fuel
  5. It is possible to use cheat engine to enable time accelleration. Using it, I used a hohmann transfer orbit from a circular orbit of 51km to a circular orbit of 80,000km (I actually realise now that this is twice as far out as any appropriately scaled moon would be, however it did have an orbital time of 28 days, so it's somewhat close in atleast one way). Once I achieved orbit, there was pretty much no way I'd actually let it run for the full 28 days (or rather 1.4 days using a 20x speedhack. I was able to complete an exit burn that brought me down onto the planet, with 2 further navigational burns at the 40,000 and 5000km mark to bring my vector in line with the planet. I entered the atmosphere at an alarmingly steep angle at 4km/s, before coming down to a quiet landing... (and then blowing up on touchdown, ah, ksp....)
  6. Are you going to release any of the modules as parts? A command capsule with a space probe on top makes a somewhat passable zarya/unity analogue but having more parts that 'fit the bill' would own a lot. Getting bored with launching pods/satellites/landers
  7. Oh no I wasn't building a saturn V, I was just commenting on the engine itself
  8. N1 fuel tank = 1000 fuel, goes from 1m parts to 2m parts. The upper stage apollo engine is 80 thrust with 1.4f/s fuel consumption, which means it's the best upper stage engine/fueltank combo as far as size/efficiency goes
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