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Piggius_Max
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About me
Engrossed Rocketeer
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Quality of Life improvements list
Piggius_Max replied to TothAval's topic in KSP1 Suggestions & Development Discussion
Folders Folders Folders, quality of life would be far greater with VAB/SPH craft Folders :') -
As title says. We have this for all of our parts but not the many many many ships we're going to be designing? I don't think this is difficult for the developers to do, but I think it's nigh impossible to mod because of the lack of access to the .craft retrieving system built into the game. Devs could do this in a day and bughunt it in two days (I doubt there'd be many bugs to hunt). I'ts not a big ask, and would bring alot to sandbox and career players alike. While you're at it sub-assemblies could have a folder system too! I was among the first to suggest this ~2 years ago and it's been suggested countless times before, there's no reason not to add this. Edit: Other posts detailing this suggestion http://forum.kerbalspaceprogram.com/threads/108293-Folders-in-SPH-and-VAB-for-Craft-file-organization http://forum.kerbalspaceprogram.com/threads/93073-Ability-to-place-crafts-into-subgroups http://forum.kerbalspaceprogram.com/threads/108377-Craft-File-Folders (I realize 2 of these were posted by the same person)
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Have YOU ever had a Kraken attack?
Piggius_Max replied to CrazedGunman502's topic in KSP1 Discussion
Odd how people that never get attacked by the kraken are alos the kraken; SUSPICIOUS!!! -
Orbiting around the sun without fuel, power, solar panels, or any docking ports; in a very awkward orbit. FOR SCIENCE!
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I've noticed I've changed playstyle now that career mode is out; I'm designing ships the same way I design creatures in Spore, adapting the same craft as parts become available. This isn't a bad thing, but I find it interesting... What habits have you changed now the limitations of career mode have been applied?
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http://1.bp.blogspot.com/-vpE6uMJ37dk/UOScrne47aI/AAAAAAAAEL4/Ki-4IWO-SoY/s1600/ron-paul.gif
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"Hydraulic Detachment Manifold" What is this?
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-0 -0 -21 Haven't played in a while due to patience on getting an ingame objective; call me a purist but until that happens I'll just test the odd addition or two. Hopefully .22 brings this.
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Naming scheme for your ships! (0.24 edition)
Piggius_Max replied to mangekyou-sama's topic in KSP1 Discussion
Mine is even more abbreviated: -P- = any type of probe (must be specified) -L- = any type of lander (must be specified) -M- = any type of manned craft (must be specified) -T- = transport (aircraft eg: K-P.T - A probe based transport) -K- = present in all craft (stands for Kerbal) -R- = any type of rover (must be specified eg: K-M-R - Rover that is manned) -LI- = any type of lifter design (must be specified eg: K-P-LI - Lifter designed to carry probes) -LO- = any type of craft designed to travel to low orbit (must be specified eg: K-L-P-LO - A lifter designed to take a probe to low orbit -HO- = any type of craft designed to travel to high orbit -KER- = craft designed to go to/orbit Kerbin -MUN- = craft designed to go to/orbit the Mun The list could go on and on... here's a rather complex craft name: K-MUN-LI(HO)-L-M/P May be called Munlil for short, the craft is capable of being ran without being manned by a kerbal, is capable of high orbit around Kerbin without the need for an additional lifter and is capable of a Mun Landing. -
The official unofficial 0.22 discussion thread
Piggius_Max replied to EvilotionCR2's topic in KSP1 Discussion
Personally I think .22 is going to bring alot of players back into the community (yes BACK) I haven't played (but have supported) the game for a while, the lack of an objective in the previous versions and the lack of resource mining updates put me off. This will bring me back; something that would have brought me back last update would be a simple folder system for organizing craft; I like things organized!! -
Best thing I made first time was when planets were added, I sent a parachute-equipped lander to duna in one try, no mods, no quicksaves, nothing... The rocket wasn't even that big!
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Folder. System. In. VAB. Please. This is the only thing I ask for, I'd be happy with the game if development were to finish tomorrow, provided a simple folder system was prominent in that build. Back on topic: The tech tree should be interesting, I don't know if/how tech is to be obtained, unless it's contracts for money/research or money that you can spend on research, but who knows; I'll leave that to the devs
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KSP 0.22 Idea?
Piggius_Max replied to jbaltus123's topic in KSP1 Suggestions & Development Discussion
The only thing I want is a folder system for my spacecraft for organisation. Call me boring but I can't play without that for my upcoming project. :/