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Spinecone

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    Bottle Rocketeer
  1. Not sure the Title Screen is really an easter egg, per se. Keep looking though!
  2. I very much like the idea of being able to find crashed landers, and maybe a crashed UFO with the possibility of advanced parts if you can find it, seems like a good way of encouraging players to explore in career mode when it comes out, instead of turtling up in their space center while the research is done. Good for general atmosphere as well. My suggestion would be subterrainian cities, perhpas accessable only through a tiny aperture in the surface, and a large, but very confined and built up space underneath, perhaps with some unique haunting music to play, and mysterious lights flashing at you from juuuuuuuuuuuuuuuuuuust out of sight, and objects whistling past your nose, too fast to identify anything but a fleeting shadow. But at the bottom, or at the cities core, would lie the best tech in the game, and your only clue to get there a mysterious radio signal, coming from just outside of kerbins reception range. For the gas giants, It could instead be a large, derelict airship, broken almost in half 2/3 of the way down it, the aft section hanging on by the craft's spine, the wreck dangling from 2 large balloons, with the burst remains of a third one suspended limply below the construction, swinging eereily on its rope with a mournful squeal......... Or perhaps a mysterious object in deep space, and when you examine it,Makes the screen go tripy breifly, and when it clears, you are out in another part of space, a whole other system, with only the vaguest of cues as to how to get back. Would probably help to have the kethane mod in that last one though, or else be stuck. It could be like the nether, starts off as a mysterious, horrifying landscape, ends up your own personal home away from home. Aside from the creepy stuff, the wreck of the Rebel Flagship from FTL would be cool, and I wouldnt object to seeing a drifting Serenity, either.
  3. Sal_vager, I think some of the mathematics involved in that may have broken my brain. I recognized Pi and a few other symbols, but is there anywhere that explains what most of those letters represent? Meanwhile, I will just use the calculator. Sorry for repeating what is probably obvious, but I want to make absolutely sure I have got this right, the Phase Angle is the angle between where I am, and where the target is, with the sun as the corner. The ejection angle is the heading I need to be going in when I enter the Sun's/Exit the Starting point's SOI, with the direction the body I am currently orbiting is going in at the exact time of the burn being 0. And the Ejection Velocity is how fast I need to be going when I make the change from one SOI to another? Right? Thanks for all the welcomes, rare to find a forum so friendly!
  4. Thanks, good to be here! Alright, sounds like you know what you are doing with the choosing which way to make my turn to orbit, but if I might ask, how can I tell which way Kerbin is spinning from it's surface? Zooming out? Putting an observatory into orbit? Thanks for the advice on orbit circularization, just what I needed. I think a better way of asking my Original question is how do I calculate how far ahead of a a planets current location I need to aim for to hit it? Like firing a gun at a moving target, you need to know how to figure out how far ahead of it you will have to shoot, except in KSP, the distances are too great to just go on instinct, I guess I am asking what formula would I need to figure it out? Wait, you mean those were not air intakes? Oh...... Oh dear......... *sticks fingers in ears in expectation*
  5. Hullo, some people might remember me from the help section, but this is my first proper post on these forums, and I'd mainly like to open it by asking for some help. My contraptions can, for the most part, get to orbit, and maybe the Mun, but before I venture any further afield, I need to know how to aim for the other Celestial Objects. Aim might.............not really be the best word, but how will I know how to intercept a planetary body beyond screaming to divert all power to the engines and cross my fingers? Having checked out some of Scott Manley's stuff, I am aware that he is using what may be some form of geometry to calculate where he is going, and while I think I could do it, I have no idea what is is at present. Similarly, whats the best method of getting into orbit? Scott got to minimus and home again with 7 bits, but I only recently got to orbit! What mods are good for intalling, apart from damned robotics, and how would I go about installing them? Also, short of MechJeb, whats the easiest way to circularize an orbit? Any help greatly appreciated. Spinecone HOLY ****, WHY IS THE ESCAPE POD ON FIRE!
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