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Posts posted by trevisan7
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Can you try to duplicate the sound to the left side? (could be a possible time / fix since Alshain said it's kind of a plugin limit)
9 minutes ago, Alshain said:Yeah I did the KAX audio configs and suffice to say, your choices of audio module are both bad. Firespitter no longer works correctly with the right channel and Squad's audio module does not provide all of the start delays that the propellers use. I'm kind of hoping Squad adds in a few extra features there eventually to replace the need for Firespitter's audio configs completely but right now it's a choice between one channel audio or sounds that all play at the same time. You can hear this on some of the KAX engines if you listen sharp, you will hear the idle sounds the moment the engine stages, even while the prop is beginning its spin up, where in earlier version you only heard the spin up sound and the idle sound started later.
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About the sound, yea, the problem is the right channel audio =P, the sound at idle is a custom one that i've placed on, so the sound itself is not the issue, only the right channel.
About the reverse thrust, i'm trying to understand the issue too.
I'll check if i can fix the audio problem for you, so you'll have one less problem to worry about
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Awesome mod, nice one for who loves to build old airplanes with piston engines =D
But well. i've detected problems =/ , hope my review can help you;
KAX seems to work fine with the reverse system and sound, it uses the same plugin as you do (firespitter), so it may not be the problem.
Airplane Plus has issues with this, maybe it's how the code behaves, i've tryed working on this but since it's a "try and error" it was a no success =(
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Well, i've managed to change the audio of the engines with my ones, if you want them i'll need to fix some issues with the pitch of the audio first =P
I'm using ModuleManager 2.6.25
[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)
in KSP1 Mod Releases
Posted · Edited by trevisan7
Well.... so the problem is only fixed if the plugin or the KSP resolve the issue =/
I tried messing around with the code with no success, so the only fix for now is do what the KAX did with the sound =/
Also, thanks for sharing this information =D @Alshain