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trevisan7

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Posts posted by trevisan7

  1. 17 minutes ago, Alshain said:

    The problem is that KSP 1.1+ uses a new directional sound configuration.  It's not just throwing sound at the speakers anymore, the sound has to have a designated source or sound producer, which in this case will always be 'Ship'.  Firespitter doesn't support it (maybe it will in the future, you would have to ask in that thread), but there is nothing he can do to fix it.

    Well.... so the problem is only fixed if the plugin or the KSP resolve the issue =/

    I tried messing around with the code with no success, so the only fix for now is do what the KAX did with the sound =/ 

    Also, thanks for sharing this information =D @Alshain

  2. @blackheart612

    Can you try to duplicate the sound to the left side? (could be a possible time / fix since Alshain said it's kind of a plugin limit)

    9 minutes ago, Alshain said:

    Yeah I did the KAX audio configs and suffice to say, your choices of audio module are both bad.  Firespitter no longer works correctly with the right channel and Squad's audio module does not provide all of the start delays that the propellers use.  I'm kind of hoping Squad adds in a few extra features there eventually to replace the need for Firespitter's audio configs completely but right now it's a choice between one channel audio or sounds that all play at the same time.  You can hear this on some of the KAX engines if you listen sharp, you will hear the idle sounds the moment the engine stages, even while the prop is beginning its spin up, where in earlier version you only heard the spin up sound and the idle sound started later.

     

  3. Awesome mod, nice one for who loves to build old airplanes with piston engines =D

    But well. i've detected problems =/ , hope my review can help you;

     

    KAX seems to work fine with the reverse system and sound, it uses the same plugin as you do (firespitter), so it may not be the problem.

    Airplane Plus has issues with this, maybe it's how the code behaves, i've tryed working on this but since it's a "try and error" it was a no success =(

    https://youtu.be/tyLVLm4tvFw

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Well, i've managed to change the audio of the engines with my ones, if you want them i'll need to fix some issues with the pitch of the audio first =P

    I'm using ModuleManager 2.6.25

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