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Craquehead

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Everything posted by Craquehead

  1. I was able to get this working by looking through output_log, thanks for the suggestions. This was a result of my using KSP MOD Admin to install the mod. It chose not to maintain the folder structure in the zip file, ignoring the top-level NehemiahInc folder and instead installing all of the sub folders directly into Gamedata. When KSP tried loading the experiments, it was attempting to clone a model with a absolute path of /NehemiahInc/... which of course, failed. I can only assume it did so to support it's conflict resolution; If you have multiple part.cfg files, for instance, how else could you tell if they conflicted other that by the path, which would need to assume that they would all have roughly the same depth. (Well, I guess you could look inside the .cfgs for various keys. would be easier if there was versioning info in there. I guess that's what CKAN is doing with metadata. Now I'm way off on a tangent) Regardless, I was able to override this behavior in KSP MOD Admin by overriding the automatic destination of the NehemiahInc folder (right click, set destination, Gamedata). Maybe it's time to switch to CKAN, there seems to be a fair amount of momentum in that direction. Thanks again, I look forward to running these experiments.
  2. I must be doing something wrong. I installed this, along with the other packs from the All-In-One download, and while I can see the experiment slots on my Mk I command pod, when I try to install an experiment, the list is empty. I started a new game, and when I have enough science to unlock basic rocketry, I'm not seeing the experiments there. In a previous game with much of the tech tree unlocked, the same holds true. Any ideas?
  3. I've already had more fun with this game than many of the AAA games I've bought. Pre-ordered.
  4. I love how there is a dell laptop just hanging out over on the left hand side, behind one of the seats. Probably more computing power there than on the rest of the shuttle.
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