Thank you for replies. SDIR: too many mods? just 4 only. I notice that it crash on 4Gb+ used memory. Memory leak? Game from start begin reserve memory more and more. Syhrus: I have KSP on my mac pro and windows pc. On mac game work good, except MET always yellow and work too slow (~15 fps). (4 mods, 3Gb free RAM, 4Cores, but not SSD). About viruses: pc have Comodo Internet Security updated (game launched without sandbox and directory in whitelist) Tiron: With Bioshock Infinite (In more better graphics than KSP) not lags, crashes or overheat shutdowns. Major Healey: Comodo Internet Security Sᴄɪɴᴛɪʟʟᴀᴛá´ÂÊ€: I've 1680x1050 fullscreen, all at maximum, but quality is too low for me (like 800x600 without antialiasing). I'll try low res. PDCWolf: It'll use one CPU? a have 2 cores on 90% when launching KSP and 2-5% on web surfing. Disable terrain scatters - disabled (i dont now what is it. I dont known english so much and dont know what its mean) Debris set to 250 but in game i have 30 parts (junk on orbit). I'll check it. "kerbinOcean" i'll check it too. My PC: Motherboard: Asus P5W-DH Deluxe on Intel 975X Core2 E6600 2.4GHz - old but new games work fine 8Gb RAM OS: 64bits Windows 7 (updated) Video: NVidia GeForce 9600 GSO 384MB (sorry. i've writen 512Mb above) SSD: OCZ Vertex2 (System and game) Laptop: MacBook Pro 15'', CPU i7 (quad cores), 8Gb RAM, NVidia GT 650M 512Mb, HDD 500Gb. Update: - With one CPU - FPS too low. not playable. - Ship with 20 parts impact kerbin on warp 3 = crash (in log: HandleD3DDeviceLost: still lost. Skipped rendering frame because GfxDevice is in invalid state (device lost)). I'he update Unity Player but that change nothing. Hmm. All crash say same "Device lost". Maybe my cat steal my video card? - Kerbin = fps is normal on old config. but Jool is very laggy (fps down to 10 or 5) - I've try to launch ship with ~200 parts (ship and 20 sats with MechJeb).... 2-5 fps. I'll try delete mechjeb and quantum struts tomorrow.