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Orbiter

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    Concord Engineer

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  1. It sounds like this challenge is intended for 0.25 when it comes out, so for now we just have to wait . All aboard the hype train!
  2. I think someone accidentally found a new reactor failure animation. Hopefully the fix isn't too difficult.
  3. Thanks! I will do that now. I can finally get to building my ships for orange team .
  4. Has anybody fixed the pack download yet?
  5. One thing that I have noticed about missiles like that is that they are best suited for a shotgun style approach. Stock missiles just do not have enough accuracy in atmosphere to be useful one at a time.
  6. Same here. I don't suppose hosting it somewhere else would fix that?
  7. Now that just looks completely insane . How do the missiles compare to skillful missiles?
  8. The download for the mods is still flagging as malware on Google Chrome, I am assuming that it is a false alarm?
  9. I've been watching this for a while, and I was wondering if I could join in the near future. I just finished cobbling together my new PC and should have it up and running in a couple of days, so I wouldn't actually be able to participate for a few days.
  10. Would it be possible to do this in order to merge multiple packs for EVE? I was hoping to merge your pack and another pack, but I have no idea how the mods store their information in the folder.
  11. Congrats on the recognition! One question on the Demeter at launch though. The explosion in the booster stack wasn't part of the design parameters, was it? Or was it sabotage...
  12. Your Alive!!! I am glad to see that you are active again in writing these stories. I wonder what they're up to...
  13. Were you using the joystick before this flight? I recently left my ksp on while playing a flight simulator with my joystick, and when I came back to ksp an unplugged my joystick, it had the exact same problem. I was able to fix it by plugging in the joystick and moving it around, then re-centering it, making sure to have all 3 indicators at neutral. I then unplugged it, and the problem went away. It could be that when you unplugged your joystick it goofed with the sas.
  14. In general, Ion engines are only useful for the smallest of probes. However, the amount of DV you get is insanely high. Basically, if you want to do a transfer you are better off with chemical engines, unless you have a lot of time on your hands. Ion engines are good for things like changing the inclination of a probe. If you have a lunar satellite powered by an ion engine, you can set it up at almost any inclination you want, which is quite useful for things like satellite constellations. In short, ion engines are great for DV hungry maneuvers, but terrible for long burns
  15. An Eve round trip and a Laythe round trip both take around 20000 meters per second in delta-v, depending on which chart you use (assuming parachutes are used and landings are free). However, much more of your delta-v on Eve will not be in a vacuum, so you will most likely need more fuel to take the same payload there and back. With the chart I am using (http://wiki.kerbalspaceprogram.com/w/images/7/73/KerbinDeltaVMap.png) it takes about as much delta-v to circularize around Jool, land on Laythe, and escape Jool as it does to take off from Eve. Using nuclear engines, a Laythe lander would be much cheaper on delta-v. Note that I am not an expert on these things though and I accept that these figures may be grossly wrong, use them at your own risk. Edit: Ninja'd Also, a one way trip to Laythe is around 4km/s from LKO if you do not get lucky on aerobraking around Jool. In other words, if you went from LKO to Jool, did an aerobrake to about 200x200, then transferred to Laythe and landed with chutes, your delta-v would be about 4km/s (somewhat optimistic).
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