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raver20999

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Everything posted by raver20999

  1. Sorry just read the post about report bugs. KSP Version: 0.1.1.0.21572 Operating System and version: Windows 11, Version 22H2 PC Specs: CPU: Ryzen 7 5700X GPU: EVGA RTX 2080 RAM: 32GB 3200 MHz Description of the bug: CommNet connection maintaining after staging the last stage for probe only spacecraft. CommNet connection lost after staging Steps to Replicate: (This is what I did in my game but whatever CommNet setup will do it.) Have 3 satellites with RA-100 antennas in geostationary orbit. All three needs to have line of sight to each other and one needs to be line of sight to Kerbal Space Center. When I create a rocket I have one stage for the 3400 m/s needed to get to orbit. The second stage is the space stage which finalizes the orbit, maneuvers the probe (usually a section of a space station), docks the section, and deorbits itself to reduce space debris. This second stage has its own probe and antennas so it can stay connected. As soon as I decouple the space stage from the station so I can deorbit it the space craft loses its CommNet Connection. Fixes / Workarounds: Closing/saving the game and restarting the game. A list of ALL mods: None Other Notes / Screenshots / Log Files (if possible..) None
  2. In my game I set up 3 satellites with RA-100 antennas at geostationary orbit. One has line of sight to KSC and the remaining 2 have line of sight to the one pointed at KSC. No matter what antenna I put on a probe as soon as I engage the last stage of the spacecraft (with no kerbins onboard) the probe loses comms. Has anyone else had this issue?
  3. I have noticed that when I undock or stage the craft that is not continuing on orbit gains altitude but loses its orbit. Example: I've been trying to create a combined space craft with a altitude of 250 km above Kerbin. When I add a new section to the spacecraft I usually have the section attached to the upper stage with its own probe core so I can deorbit the booster that brought it up (clean up space). When I go to deorbit the upper stage the orbit of the now larger Moho spacecraft shifts to a highly elliptical orbit that takes the craft thru the planet and subsequently crash my Moho Spacecraft into Kerbin. Has anyone else had this issue? I was also having this issue before update 1.
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