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FastasGod

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Everything posted by FastasGod

  1. That was an amazing bit of research and I thank you for your time, I'll be making great use of it shortly. One thing of note: The VAB has 2 distinct biomes, 1 on the roof and 1 on the ground. I am fairly certain it is the only building to do this, though it may require testing. If no one checks it out by the weekend I will update. Since the old "KSC" biome has been divided in seperate biomes for each building, there is a chance that "Old KSC" and "KSC island"also have their own biome. I'll have to check it later. Completed: - Kerbol - Moho - Eve - Gilly - Kerbin (Need to check the other bases on Kerbin) - Mün - Minmus - Duna - Ike - Dres - Jool - Laythe - Vall - Tylo - Bop - Pol - Eeloo
  2. First off I thank you for continuing the work on this mod. It is a staple of my career playthroughs and, along with remotetech is the best 'roleplaying ' mod I have yet found. Sounds like in the new update, every body in the system will have a biome map. Do you expect it will take a while to update these into the mod, or should it already be accounted for? Thanks again, I really appreciate the work you have put into this.
  3. Just though I would post this here. This is a single-launch Kerbal landing and return mission I just completed last night. https://imgur.com/a/ukOB9 I kept regular back-ups, so I might go exploring around Ablate later. As it was, this ship took 3 real life hours to land on Ablate and about 6 to return, turns out nuclear engines and rocket engines can be a little slow, who knew? The ship is full stock and no cheats were used at any point, the launcher was my 4th design and it worked on the second try, I am not certain of its reliability. Kerbal Engineer was used to design most of the ship, although I did hand-calculate the delta-v for the return stage by hand several times. Notes for others attempting this mission: --20.2k delta-v from Kerbol orbit to Ablate is a good estimate. I was left with about 100 fuel in the Ablate Drive stage. --About 15k delta-v is necessary from Ablate orbit back to Kerbin orbit. I got lucky and got an encounter earlier than expected, so I only used abot 13k delta-v. --In my case, the extra RCS tank was not at all necessary. The 15 units in the lander can would have been enough as I only used 2 units for docking. --Make the return stage as light as possible. By making my return segment just 500 kg lighter, I was able to lower my to-orbit mass by 50,000 kg --At Ablate altitude, a single 1x6 solar panel produces about 19.5 electricity/second. The means only about 1 panel per ion engine is required. --Your to-Ablate mass is absolutely vital. I used lander legs, but you could use lighter structural elements instead. I knew I would need to re-dock, so I used docking ports on the top segments and no decouplers. -- EVA jets are not strong enough to lift kerbals off of the surface, but it can allow them to jump very high, I added a ladder, but it may not be necessary.
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