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Nexus-7

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    Rocketeer
  1. Yes, this is the problem. I wonder if it's possible to change/fix this without having to load something like autohotkey listed above. I need all the memory I can get for mods.
  2. Thanks for the reply, but no, that's not what I meant. I am trying to zoom in and out of the instrument panel in IVA mode. I don't have an apple machine or trackpad, and I don't have a mousewheel on the trackball I use. I know in the construction screens you can use PGUP/PGDN to do what the mousewheel does, but that doesn't seem to work in flight.
  3. Are there any alternative keys for mousewheel? I know PGUP/PGDN substitute for mousewheel while building, but I am unable to zoom in and out in IVA cockpit mode because I don't have a mousewheel. The Keypad +/- doesn't seem to do anything in IVA mode. Any help or suggestions?
  4. Hi all. First off, many thanks and congratulations for this amazing mod. I've been away since .21, and this mod and EVE are what brought me back in. Amazing stuff. Next up, I have what is almost certainly a very stupid question. I've seen videos here of people flying this, and while in IVA mode, I've seen them zoom in/out on the instruments in the cockpit. My question is how? Please tell me there's keys for this, as I use a trackball without a scroll wheel. Thanks, and again, FANTASTIC mod. Godspeed, Kerbals.
  5. Could someone please tell me which file is the city lights, and which one is the daytime cities? Thanks for all the amazing work. I've been away from KSP since .21 and this (and EVE) are what brought me back. Awesome stuff.
  6. Thanks, I found the H.O.M.E. mod per your instructions, but the only DEMV parts I am seeing on Spaceport are 18.2 or thereabouts. What I want most are the DEMV Mark 4 Rat and Drop, and the other DEMV rovers. Are those not compatible with 21.1? I don't see any of those on Spaceport.
  7. I'm feeling kind of stupid for asking this, but I can't find a download link at the top of this thread...(?) Can someone please direct me where to download this, and also, is this compatible with 21.1? Thanks
  8. I love this mod. Just amazing work on the parts and cockpits. I've downloaded the newest version (today) and I am having problems with the S2 LFO Tank. No engines attached to it will work. Try this as a demonstration. S2 cockpit - S2 LFO tank - any rocket engine. Then launch. Nothing happens except it spends fuel without the engines doing anything. Any ideas? Thanks Edit: Nevermind, apparently I only though I had upgraded, seems to work.
  9. Whenever I see this problem the first thing I do is make sure there are no wheels touching anything else in a design. This was a problem awhile back with the cart plugin, and if your wheels at any time bumped into any other part of your rocket during liftoff (this includes jostling around during a bumpy ascent) you would quickly find your camera view way behind the rocket. See if that helps.
  10. Awesome work chickenplucker. Thanks for the fixes and hard work! ;D
  11. Maybe the floodlight is what is bumping into the wheels? Mine was attached directly to the nose of the bigtrak. All I know for sure is this: I tried to remake the same craft you did, chickenplucker, based on your pics and I\'m sure it was nearly identical. I made literally 7 entirely different rocket designs, flew some of them entirely out of the atmosphere at a speed below 165m/s, had the bigtraks stacked on top of multiple decouplers, I followed every single piece of advice everyone mentioned in the entire thread, and nothing helped until I removed the floodlight. This includes spacecraft designs where the bigtrak didn\'t even have anything beneath it at ALL for the wheels to touch (spacecraft built around the bigtrack in a dropship design). Without exception, every single time my camera would end up so far behind the spacecraft that I could barely see it. Once I removed the floodlight and used my stock super powerful and fast launch vehicle there was no problem whatsoever. What this may point at is not that there is a problem with the floodlight itself, but that while everyone is so focused on what is *below* the wheels, some of us might not have paid any attention to what is *around* or *above* the wheels and as a consequence while we were assuming that the camera error was caused by the wheels bumping into the fuel tank maybe they are bumping into the floodlight/bigtrak itself? Pure conjecture on my part, but I\'m trying to make sense of it. Two anecdotes does not make a scientific case study, but you do have two people who are reporting the exact same problem with the floodlights attached, and once removed, no problem at all. I\'d be happy to send you before and after spacecraft to test for youself. Anyway, so glad to have my bigtraks at my munbase working hard now. Thanks again for the work chickenplucker, love the mod.
  12. This is exactly what happens to me (later in flight, usually around 1000m/s+ while burning to establish orbit), though I\'ve been led to understand it has to do with the wheels of the bigtrak bumping into objects beneath it, not the floodlight I have attached to the front of it. I\'ve been told to try and slow the ship down, though that has proven unsuccessful, and I can\'t imagine how one would get to the mun without going fast, much less get into orbit. I\'ve tried every kind of rocket I can think of, slow ones, fast ones, big ones, small ones, and once I am trying to burn into orbital velocity this always happens to me no matter what. I\'ve had to give up on the bigtrak, because though I see people have made it to the mun with the lander, clearly I am too stupid to figure out what they are doing right and I am doing wrong. I\'ve even set the compensation register in the bigtrack object to zero as previous suggested by Tosh earlier in this thread and that did nothing to help. I\'ve really hit a brick wall here. I\'ve asked for help, some have been nice enough to try and suggest strategies, but after about 5 solid days of doing nothing but trying different designs and always reaching this same conclusion, I\'ve given up. I hope you fare better than I. I\'ll give it one more try with a bigtrak without the light, maybe that\'ll be the magic bullet? Edit: I\'m SO glad you mentioned the light Jontu. I removed it from my bigtrak and this problem disappeared. You have no idea how many hours I\'ve spent trying to figure out why my cuttlefish wasn\'t flyable. Removed the light, flew it directly to the mun on a rather large and fast rocket and landed it within 100m of my base there with more than half tanks left in the cuttlefish lander. I\'ll send up another just to make sure it wasn\'t a fluke, but looks like the floodlight was the problem. Edit 2: Confirmed. 2nd cuttlefish landed at base, no issues. Thanks again Jontu. There is clearly a problem with putting a floodlight on the bigtrak.
  13. I realize it\'s not Smite\'s fault. Let me be clear. I\'ve seen pictures in this thread of people having the Bigtrak on the mun, and using the cuttlefish lander. I\'m extremely thankful to the people who made these neat parts for me to play with, and I was just wondering what I was doing wrong and they were doing right. Specifics. I\'m every bit as excited by this game as everyone else, and as part of the community who paid for this early on to continue development on it, I was hoping for very specific advice like 'I used part X from package Y beneath the bigtrack, and connected it to part Z, and was able to get past this problem' or even referring to a craft file. My response to Smite was specifically that the whole intention of his post was to basically call me an idiot when I am just like the rest of you and excited and thrilled about this game and asking for specific help/assistance and his comment contributed nothing but basically insult. Thanks to those of you who have helped. I will try to redesign my launch vehicle to go slower (this is going to mean moving away from SRBs). With that in mind, does anyone have any advice on specific rocket builds that keep the vehicle at reasonable atmospheric velocities? Thanks.
  14. Yes, really. I saw the remark earlier on the page and it didn\'t help. I tried fuel tanks and other means of stacking higher and it still didn\'t work. Thanks a bunch for your insightful and helpful attempt to flame me for no reason. I wouldn\'t have asked if I didn\'t need help or advice, you provided neither.
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