AlexanderTheKerbanaut
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Everything posted by AlexanderTheKerbanaut
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Hello guys I made a new channel not too long ago. It features 100% Indie content and aims in raising awareness of Indie games and such. Here's one of my videos. Hope you guys find my channel interesting and subscribe. http://www.youtube.com/user/IndieDev3D?feature=watch
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[0.19] SPO-48 Super Heavy Cargo SSTO
AlexanderTheKerbanaut replied to Maxed-Rockets's topic in KSP1 The Spacecraft Exchange
This thing is a beast, and YAY the forums are back! EDIT: My reputation! NO! It's all gone! ;( -
Scraggy-jet industries (new: Aeris fleet)
AlexanderTheKerbanaut replied to Scraggz's topic in KSP1 The Spacecraft Exchange
But don't copy my ideas, got it? -
Scraggy-jet industries (new: Aeris fleet)
AlexanderTheKerbanaut replied to Scraggz's topic in KSP1 The Spacecraft Exchange
XD LOL. I'm testing a new shock system with my fleet! I have a thread here. -
What I'd like to see in KSP 0.18
AlexanderTheKerbanaut replied to AlexanderTheKerbanaut's topic in The Lounge
OK, thanks! Though in the increasing amount of n00b pilots I would definetely like to see some shocks. -
What I'd like to see in KSP 0.18
AlexanderTheKerbanaut replied to AlexanderTheKerbanaut's topic in The Lounge
Thanks for the reply, I just wanted to make it more fun and a REASON to get them back home when the career mode is released, because the oxygen runs out and they die, there for you have to pay for new recruits for your disasters! XD -
I think the game is very awesome for it's early development but I still find things I'd like to see happen in KSP: 1. New parts (The thing I would suggest is Shock-absorbers, oxygen tanks.). 2. IVA in EVA (AKA first person view). This has been mentioned already but I'd still like to point it out. 3. More planets and more moons for Jool. 4. Labels! Yes labels! We want to be able to customize our space-craft so why not a custom label? Maybe an image file system? 5. Customizable gear for our kerbals so they would have more or less weight depending on the gear (Type of helmet aerial, space etc., RCS fuel amount, oxygen amount.). 6. As stated I also want an oxygen system! Maybe a way to make some when landed on other planets? 7. Also docking (Would be nice for deep space exploration so that you can have a mothership and a lander, I know it's coming I just want it implemented soon!). Thank you very much for reading! If squad reads this then please take my ideas into consideration!
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Demo Mun Rocket STOCK (.16+)
AlexanderTheKerbanaut replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
Yeah, actually in 0.14 I still used winglets, cause the legs were worthless back then. Then came 0.16, that changed the way we land! -
Scraggy-jet industries (new: Aeris fleet)
AlexanderTheKerbanaut replied to Scraggz's topic in KSP1 The Spacecraft Exchange
Looks pretty cool. -
NOW TAKING ORDERS FOR FIGHTER-CRAFT! HIRING! Current employes: AlexanderTheKerbanaut: Founder and fighter-craft designer AirShark: fighter-craft designer Welcome to the Kerbal Fighter series! We are dedicated in bringing you the latest and most technologically advanced spacecraft to help protect your creations from evil masterminds. So basically we are gearing up for MP (Multi-Player). Recent tests: Having a standard radial decoupler above the wheel seems to have better shock absorbing. But It also tends to be quite wobly which results in the aircraft fliping on it's wings and doing a nose dive into the runway/grass. We might someday use this system but for now we need to work out the issue with woblyness. KF I Our first fighter in this series. It's very maneuverable, agile, light and easy to fly. Ideal for new pilots. You'll for sure have the advantage in a fight in this state of the art aircraft. Specs: Top speed: 130-160m/s (varies based on turns, dives etc.) VTOL capable: Yes Speed needed for take-off: 50m/s Safety: 9/10 Maneuverability: 8/10 Emergency system: Yes Stall recovery: 10/10 Gliding: 8/10 This particular model also features a state of the art ejection seat/pod. So far nothing can outperform it's safety. How to use the ejection seat/pod: 1. Cut the engines and get to a speed of 100m/s. 2. Press space to deploy system. 3. After the stage has finished burning deploy the chute. Craft file: https://www.dropbox.com/s/07qu8z62utn6k3f/KF%20I.craft We are working hard on making new models and safety equipment so check back soon. Please post feedback on the aircraft. Also, do you guys think the images are too big? XD