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AlexanderTheKerbanaut

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Everything posted by AlexanderTheKerbanaut

  1. Hello guys I made a new channel not too long ago. It features 100% Indie content and aims in raising awareness of Indie games and such. Here's one of my videos. Hope you guys find my channel interesting and subscribe. http://www.youtube.com/user/IndieDev3D?feature=watch
  2. This thing is a beast, and YAY the forums are back! EDIT: My reputation! NO! It's all gone! ;(
  3. VERY experimental VTOL build. On the runway: In flight: It's currently VERY unstable and is an early build. What do you guys think? Should I abandon it or continue designing these types of VTOLs?
  4. Well there is a plane like this IRL. The F-117. So maybe you got it from that? XD
  5. XD LOL. I'm testing a new shock system with my fleet! I have a thread here.
  6. Yeah, I guess. Maybe a different thread name would be nice. Like, Safe corps. etc.
  7. OK, thanks! Though in the increasing amount of n00b pilots I would definetely like to see some shocks.
  8. Thanks for the reply, I just wanted to make it more fun and a REASON to get them back home when the career mode is released, because the oxygen runs out and they die, there for you have to pay for new recruits for your disasters! XD
  9. OK thanks! I can get there with ease it's just the stalling I'm worried about.
  10. I think the game is very awesome for it's early development but I still find things I'd like to see happen in KSP: 1. New parts (The thing I would suggest is Shock-absorbers, oxygen tanks.). 2. IVA in EVA (AKA first person view). This has been mentioned already but I'd still like to point it out. 3. More planets and more moons for Jool. 4. Labels! Yes labels! We want to be able to customize our space-craft so why not a custom label? Maybe an image file system? 5. Customizable gear for our kerbals so they would have more or less weight depending on the gear (Type of helmet aerial, space etc., RCS fuel amount, oxygen amount.). 6. As stated I also want an oxygen system! Maybe a way to make some when landed on other planets? 7. Also docking (Would be nice for deep space exploration so that you can have a mothership and a lander, I know it's coming I just want it implemented soon!). Thank you very much for reading! If squad reads this then please take my ideas into consideration!
  11. Yeah Eve is an easy planet to land on but what about Duna? Surely you can get there. Anyway I think I'll have to work out the best gear for my mission. Thanks!
  12. I think you should add more panels for more drag on entering the planet perhaps? Or would that reduce the range by a lot?
  13. Nice designs you got there! But I'm trying to make this thread stock so mind making all your future designs stock? Thanks! I might include a mod section for Damned Aerospace though!
  14. LOL. Anyway they sound like very good aircraft! Could you post some pics? You can use a website here to upload them. Even if you don't, welcome to the team!
  15. Hello, I'd like an aircraft like this only maybe a bit more cool looking? If that's possible I mean.
  16. Thanks a lot! I was working hard on coming up with the design and this is what it lead to be! It's pretty cool I think. Thanks again! Oh and I'm considering hiring people for the thread, would you be interested?
  17. I'm currently working on another project but it seems to have some stability issues with turning. Here's a pic: Let me know if you guys like it!
  18. Yeah, actually in 0.14 I still used winglets, cause the legs were worthless back then. Then came 0.16, that changed the way we land!
  19. NOW TAKING ORDERS FOR FIGHTER-CRAFT! HIRING! Current employes: AlexanderTheKerbanaut: Founder and fighter-craft designer AirShark: fighter-craft designer Welcome to the Kerbal Fighter series! We are dedicated in bringing you the latest and most technologically advanced spacecraft to help protect your creations from evil masterminds. So basically we are gearing up for MP (Multi-Player). Recent tests: Having a standard radial decoupler above the wheel seems to have better shock absorbing. But It also tends to be quite wobly which results in the aircraft fliping on it's wings and doing a nose dive into the runway/grass. We might someday use this system but for now we need to work out the issue with woblyness. KF I Our first fighter in this series. It's very maneuverable, agile, light and easy to fly. Ideal for new pilots. You'll for sure have the advantage in a fight in this state of the art aircraft. Specs: Top speed: 130-160m/s (varies based on turns, dives etc.) VTOL capable: Yes Speed needed for take-off: 50m/s Safety: 9/10 Maneuverability: 8/10 Emergency system: Yes Stall recovery: 10/10 Gliding: 8/10 This particular model also features a state of the art ejection seat/pod. So far nothing can outperform it's safety. How to use the ejection seat/pod: 1. Cut the engines and get to a speed of 100m/s. 2. Press space to deploy system. 3. After the stage has finished burning deploy the chute. Craft file: https://www.dropbox.com/s/07qu8z62utn6k3f/KF%20I.craft We are working hard on making new models and safety equipment so check back soon. Please post feedback on the aircraft. Also, do you guys think the images are too big? XD
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