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Eras

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Posts posted by Eras

  1. On 6/11/2020 at 11:43 PM, bodryxon said:

    If the question is still relevant, you can download my SpaceCore script pack
    When developing it, I was mostly testing it on Ghidorah 9 (Falcon 9) and Gojira (Starship) from Tundra Exploration mod, so I think it will work well with your rockets. Hope you'll like it!

    Oh nice! Thx! :D Btw i have the tundra launch pads mods, and there is a landing pad for the reusable rockets, can i set some parameters for landing at that coordinates? (i use the mod trajectory too)

     

  2. 3 minutes ago, Nightside said:

    I responded to a similar question in the Kerbal Konstructs thread recently. This does happen sometimes due to a conflicting mod interaction or a messed up config file. (this happens to me often since I am always messing about in the config files). Read here:

     

    Also: posting in the KK thread I linked above might attract more attention.

    Ah thx! I will try this then!

  3. 5 minutes ago, R-T-B said:

    Yes, that should work.  I think AVP also needs EVE (Environmental Visual Enhancements) + TextureReplacer though.  Both work more or less fine in 1.9.

     

    For your convienience, I will mark in bold the optional dependencies I have verified to work with AVP, in crossout the ones that don't, plaintext the ones I have no idea.  Keep in mind none of these are needed for a good visual experience, they are just icing on the cake.

    I particularly enjoy Chatterer, even if it really is just a bunch of Apollo style tapes played backwards, lol. (Hey, the Astronaut Complex speaks backwards Spanish apparently, so...)

    Chatterer (immersive audio enhancements)
    Visual
    DistantObjectEnhancement (distant planets and ships will be visible from afar)
    PlanetShine (planet shine effect on your ships)
    Sunflares of Maar (a sunflare pack)
    KopernicusExpansion EVAFootprints (footprints on the surface of bodies)
    RealPlume (realistic engine plume spread)
    TexturesUnlimited (reflection and texture effects for parts)
    EngineLighting (lighting effects for engines and decouplers)

    Great! Thx for the info! :D Keep up the good work!

  4. 4 minutes ago, R-T-B said:

    I test it with AVP, so yes.  It's been literally designed/updated with it in mind.

    For other mods:  I will likely start making modders aware of my releases as soon as we get out of the Release Candidate stage, so they can test and verify their mods work correctly with the upcoming scatterer final as well as these interim "unofficial" builds.

    And we are just about there.

    Good! But for the installation is enough copy the avp folder and then scatterer on gamedata dir?

  5. 1 hour ago, R-T-B said:

    Ok everyone,

    RC10 is out with the following changes:

    1.) The scatter-config fix that is needed for Kerbin (and only Kerbin) was errenously being applied by code to all worlds, over-saturating several (Laythe could get real bad). The config fix has been moved to Kerbins atmo config file so it only applies to Kerbin. Please make sure you replace your entire Scatterer folder with this release.

    Please specify your OS when posting bug reports, as always.

    I feel this may be the last release candidate, and may even be promoted to release if there are no major bug reports.  It will be an "unofficial release" meaning it "works good" but it is lacking blackracks final features and polish.  Still, good progress everyone!  This will allow modders to get started pretty dang soon!

    Download at the usual spots:

    Github:

    https://github.com/R-T-B/Scatterer/releases/

    My Server (you want RC10)r:

    http://glacialsoftware.net/ScattererBuilds/

    It is compatible with AVP?

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