Well, so far, my startups have been (after a few trials to learn some stuff about the mechanics): 1. Assemble a science station (2 sets of 4 modules, power, one x64, and one of my standard propulsion units of 2-4 LKMs around an x32), all lovingly assembled with a super-mobile tug ship. 2. Attempt Jool transfer. 3. Realise that, while I do have sufficient delta-V, the ship is not stable enough to apply that. It wobbles at all times. 4. Rage quit and remove the ship, which is now on an irrevocable re-entry trajectory (I couldn't bear to watch it crumble). Then, I tried AM instead: 1. Assemble AM collector ship, with tanks, and a few modules of collectors. Again, shuttled along by a little hyper-mobile tug. 2. Get annoyed by the multitude of dumb craft in orbit, so clear them out from KSC, after renaming the main ship. 3. Realise that the rename was transferred on the last assembly manoeuvre, and the sole ship remaining is the remnants of a lifter stage (I realised this when I got the power stage up). 4. Rage quit. But, realistically, I've now got a decent moderate lifter design (one x64 mainsail, with 6 x64 skippers around it, feeding back) that seems to get about a 20-30t payload to orbit with enough fuel to get close to an assembly. I think my next task will be to install quantum/docking struts. I might try the above method of getting AM on the platform, but I'm not entirely sure how to transfer it to a new ship.