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Apocrypha

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Everything posted by Apocrypha

  1. Update: Recent upload of Module Manager 2.6.24 seems to resolve this problem. I'll test some more to make sure.
  2. I am having texture problems with FTP 1.8.3. I am using KSP 1.1.2 and no other mods, just FTP by itself. Now, when I say 'texture problems' I really think its z-fighting, as it looks like two textures are interfering with one another. ModuleManager 2.6.23, fresh install of KSP 1.1.2. Stock tanks look ok.
  3. I have simply not been able to get this mod to build something for me. What am I doing wrong? In order to eliminate any confusion, I did a fresh install of KSP 1.0.4, then installed the latest versions of KIS, KAS, and OSE. I'm using KIS 1.2.0 (The one that came out today), a fresh copy of KAS (also came out today) and OSE 9.1.0. I create a new game in Sandbox mode. I build a ship using the Cupola Module, 3D Printing Lab, OSE-3000, and ILC-18k Container. I crew the ship with Jeb in the Cupola and Bill and Bob in the 3D Printing Lab. I right click on the 3D printing Lab and click on all the buttons but I don't have a context menu where I can open the workshop or anything. What's going on here? - - - Updated - - - Addendum: I redid the test after downgrading both KAS and KIS to 1.5 and 5.2 respectively and I get a workshop context now. Interestingly, my original test bed had KAS 1.4 on it with OSE 9.1 so that's why that wasn't working either.
  4. In .90 I've encountered a lot of little weird glitches that are not replicatable (like the "Launch" and "New" buttons not working in VAB) but this is one that is able to be replicated each time. My only mod used is KSP Flight Engineer. Given a simple rocket built Engine1-Fuel-Decoupler-Enginer2-Fuel-Decoupler-capsule. The rocket has a staging error, where upon pressing space bar, it does not activate "Decoupler" but instead activates Engine2. Thus, Engine2 begins its burn directly atop the still attached decoupler/fuel tank. I would expect an explosion (and possible damage) to occur, however nothing untoward happens. Engine2 ignites as normal and propels the ship. I am able to decouple manually (by right click on the decoupler). exact parts used are (from bottom up:) LV-T45 Engine FL-T800 Tank TR-18A Decoupler LV-909 Engine FLT-100 Tank FLT-200 Tank TR-18A Decoupler Command Pod Mark 1
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