Jump to content

AchronTimeless

Members
  • Posts

    15
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. Yeah, looking forward to this getting fixed. I keep hitting a mental roadblock every time I try to build something in the update because I want things to move. Your mod opened up the game in amazing ways and it's just not the same without it. No rush, take the time to do it right of course, but know your work is VERY appreciated.
  2. No, that's how normal game companies do things. Squad will cut off all contact after the 24hr streaming event and in a couple weeks we might see the release. edit: at least that's how things have been done so far... I'm hoping they might've learned from the past, but not really expecting anything once the stream goes dark.
  3. So why not do something similar to KAS or MechJeb? Minimal interface for control, with the option to expand the gui or open/hide another box for the fiddly input stuff that you really only need during tweaking. Also, being able to set the speed per part instead of just per group would be nice. One of the robot arms I've tinkered with I had to resort to stacking 2 rotating pieces in one joint so it would extend that part twice as fast as the rest of the arm. Being able to set the speed differently, or even as a ratio compared to the base group speed, could come in handy. (even negative so if you get a part flipped wrong due to symmetry not behaving)
  4. No worries, thanks for letting us know. Thought your new computer exploded or something =)
  5. Lookin good. The only thing really "missing" is a piston style extender in various sizes to compliment the other parts. After that, I'm looking forward to seeing what new stuff you guys come up with!
  6. Feel better after letting that out? Ok then. See, you said that clampotrons cannot connect to large tanks using the nodes. This is absolutely wrong, and I corrected you. That's not semantics, that's easily observable fact. Now you can get mad at me for that, but you're just being silly.
  7. Ummm, no. I've been doing it since the clampotrons existed. I just did it a moment ago to make sure nothing changed. Hate to say it, but you just seem to be doing something wrong.
  8. I've been running one of the big ones in the center, and 4 of the small ones radially attached. Turn them on one at a time to stagger the scan timers, then throw it to 1000 warp, turn off the sound, and catch up on youtube subscriptions. By the time I get back, I have a very nice map.
  9. The steam linux version is still having the problem though. So, happy accident for some of us, but not fixed.
×
×
  • Create New...