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Spacecraft Engineer
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agentexeider changed their profile photo
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if your feeling particularly randy, you can add resources into the kethane mod and add the appropriate entries to the converters, it's actually very easy, just keep in mind for ANY kind of resource mod, the resource MUST posses a mass of >0 for the converters to work, it can be 0.0000000something, but as long as it's not actually 0.
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send a PM to Majiir, he's good at that stuff, he helped to get Kethane to play nice with KSP Interstellar a few versions ago. Also, it's good to know that your still here, II has been a standard part of my space program since the beginning, so don't ever quit.
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ahh good Ol' II, powering my machinations since the beginning. I really should send you some images of what your machines have helped get into space JandCando.
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is Quantum Struts ever making a come back??
agentexeider replied to agentexeider's topic in KSP1 Mods Discussions
Sorry, it was confusing since I didn't see it on the curse website, but I'm noticing this Kerbal stuff site is another place I should check when looking for a mod?? -
I loved Quantum struts, they allowed for true hard docking when you put stuff together plus they made stations glow with some neat blue lines. has anyone heard anything from the mod developer or has he/she passed them onto someone else?
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I hate to reply to my own post, but after playing around with it, yes I am still having the issue, the Warp drive is saying it's the Advanced Geometry version, yet the higher warp levels are still not accessible, and the Exotic matter level is the pre upgraded version of it self, it seems to me that ALL the parts are the pre existing version of themselves and except the text which reports them as the upgraded names.
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Which would you rather have FIRST?
agentexeider replied to agentexeider's topic in KSP1 Suggestions & Development Discussion
Well there already is the KSP Intersteller mod, which presents a very good and not OP warp drive that actually works and if Scott Manley is considered a good source, he feel they are pretty well balanced. Also, what the heck happened to my Poll, it's gone. -Æ-
[WIP] Mass Relay - Warping all over the place
agentexeider replied to Molybdene's topic in KSP1 Mod Development
Yeah, I have right hopes for this mod, I would eventually like to include it into my overall infrastructure for my game. Currently, I am running a Kethane mining and refining operation on Minmus, which an accompanying space station in orbit to act as a filling station, a Kerbin orbiting station, which functions also as a gas station, but crew transfer point, dock, and space assembler. This was supporting my old Interplanetary 1 generation of craft, IP 1A -1D, which used Fuson torch engines to get from place to place, but still had to travel through normal space. recently, I have included the KSP Intersteller Mod, and have updated the main space station with Anti-matter storage and Sci labs, along with the construction of new Warp capable vessels, the Interplanetary 2 generation of craft, in addition to warp probes. However, All that being said, creating warp craft requires certain heavy components, meaning those craft by nature have to be large. I would eventually like to see this mod see the light of day, so that I can create a network around the Kerbin system, so smaller non-FTL craft can have the benefits of FTL travel, Ie Crew transfer shuttles and refueling barges. -Æ-
@ Fractal_UK Hey Fractal, do you think you could update the guides, because I don't think that I am collecting any science points to upgrade my craft, there is no indication or gauge like there used to be, so I don't know if the lab is actually producing anything. Also I don't see any upgrade button on any of the parts anymore, How do I know if I'm getting science at the lab, how do I get the science to my other ship to upgrade, and how to I upgrade if there is no button??? -Ãâ€