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Everything posted by billyoak
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Hey guys "Stock Bug Fixes" has a fix for the Mk3 part strength being a bit low. http://forum.kerbalspaceprogram.com/threads/97285-KSP-v1-0-2-Stock-Bug-Fix-Modules-%28Release-v1-0-2d-3-18-May-15%29 <<+ Mk3StrengthFix (18 May 15) - (STATUS: Updated Release) - Description: Mk3 parts are easy to break relative to their size. [spoiler: Notes] >>
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Hi, I noticed that the breakingForce & breakingTorque are not set in the cfg's for the mk3 parts. As a result these craft are very fragile. For example the following craft with almost no fuel and no payload needs to land with a vertical velocity of about 1m/s other wise it will fall apart. Copying the breakingForce & breakingTorque for 3m parts into the cfg's for equivalently sized mk3 parts appears to make the craft behave more consistently. Example ---------------------------------------------------------------- cfg from the large mk3 LFO fuel tank PART { name = mk3FuselageLFO_100 module = Part author = Porkjet rescaleFactor = 1.0 node_stack_top = 0.0, 5.0, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -5.0, 0.0, 0.0, -1.0, 0.0, 3 node_attach = 1.63, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = experimentalAerodynamics entryCost = 84000 cost = 10000 category = FuelTank subcategory = 0 title = Mk3 Rocket Fuel Fuselage Long manufacturer = C7 Aerospace Division description = Filled to the brim with Rocket Fuel, C7 Aerospace's supplier Ekson-Kobil have assured us that this tank is absolutely airtight. attachRules = 1,1,1,1,0 mass = 7.14 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 maxTemp = 2300 // = 3000 emissiveConstant = 0.87 fuelCrossFeed = True bulkheadProfiles = srf, mk3 MODEL { model = Squad/Parts/FuelTank/mk3Fuselage/LFO_100 } RESOURCE { name = LiquidFuel amount = 4500 maxAmount = 4500 } RESOURCE { name = Oxidizer amount = 5500 maxAmount = 5500 } } ---------------------------------------------------------------- cfg from the equivalent 3m part PART { name = Size3LargeTank module = Part author = Squad mesh = Size3LargeTank.mu rescaleFactor = 1 node_stack_top = 0.0, 3.74, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -3.74, 0.0, 0.0, -1.0, 0.0, 3 node_attach = 0.0, 0.0, -1.89, 0.0, 0.0, 1.0 TechRequired = highPerformanceFuelSystems entryCost = 46600 cost = 13000 category = Propulsion subcategory = 0 title = Kerbodyne S3-14400 Tank manufacturer = Kerbodyne description = When nobody believed in (or even asked for) an even larger fuel tank than the already enormous S3-7200, Kerbodyne stepped up with the sanity-defying S3-14400 model. Carrying fully twice as much fuel as before, this fuel tank may just pack enough propellant to justify its proportionately enormous cost. attachRules = 1,1,1,1,0 mass = 9 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 400 breakingTorque = 400 maxTemp = 2000 // = 2900 bulkheadProfiles = size3, srf RESOURCE { name = LiquidFuel amount = 6480 maxAmount = 6480 } RESOURCE { name = Oxidizer amount = 7920 maxAmount = 7920 } }
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Poll, the R.A.P.I.E.R, what do you think it needs
billyoak replied to Screeno's topic in KSP1 Discussion
Larger parts would be nice but the quad coupler is an easy enough work around. (personally i think a larger cargo bay and larger wing sections would be nice) From a performance point of view from the poll i don't see them needing a boost. - - - Updated - - - It would be nice at least before the lvl 3 science facility. For most of the career i ended up using reusable 2 stage rockets to get stuff into LKO. -
Poll, the R.A.P.I.E.R, what do you think it needs
billyoak replied to Screeno's topic in KSP1 Discussion
The 20 Rapiers is because only 1m air breathing parts parts are available if 2m parts could be used it would be 5. The purpose of the craft is to show the ratios. 1 rapier per 4-5 tonne of payload and 1 air breathing engine per 14T of craft. -
Poll, the R.A.P.I.E.R, what do you think it needs
billyoak replied to Screeno's topic in KSP1 Discussion
The current Rapier stats are ok.(Not too easy not too hard) Although it did take a little bit to learn how to make a ssto's with the new aero/parts setup. For reference my heavy lifter 90T to LKO; 20 Rapiers, 6 Turbo Jet to ease the mid section of the flight. Take off weight 360T. -
What gender are the Kerbals we see in the game?
billyoak replied to peadar1987's topic in KSP1 Discussion
@Rainbowtrout - same here man. I think a tweak of the head shape and maybe something like a military bun will probably do it. (A little off topic) -
What gender are the Kerbals we see in the game?
billyoak replied to peadar1987's topic in KSP1 Discussion
I might just add the link for those that do not know http://www.pcgamer.com/kerbal-space-program-ama-reveals-origin-of-kerbals-plans-for-1-0/ "We are actively working on Girlbals (studio petname, not actual name). They will take some time, it's a decent bit of work and we have to get them right. We may be just a small indie studio but we feel that gaming in general should no longer treat women as an afterthought. Even if it's extra work. " -
What gender are the Kerbals we see in the game?
billyoak replied to peadar1987's topic in KSP1 Discussion
That is very true "Sucking all the fun out of the discussion: Kerbals are clones. They are generated from a computer on Earth and are completely identical other than their names and personalities. These traits are assigned at random when they are created." but even i feel for Bobfred when he is traveling backwards towards Tylo with a terrified look on his face at 1km/s and even i don't know how it will all end. On the anthropomorphize bit i guess its something that has been with humans for a long time elves, dwarfs, etc. -
What gender are the Kerbals we see in the game?
billyoak replied to peadar1987's topic in KSP1 Discussion
the crew cuts and square jaws also add to the "maleness". -
What gender are the Kerbals we see in the game?
billyoak replied to peadar1987's topic in KSP1 Discussion
I'm pretty sure they are all dudes. From memory "Girlbals" are being considered but the devs are trying to figure out how to design them right. It could be a cool project for the community to come up with ideas on what the Girlbals should look like. (drawings / 3d models etc) -
Macey was a nice guy and his video series are some of the best. I hope he is ok out there "in the deep lonely black". Ill drop in a link for those who do not know him. http://www.youtube.com/channel/UCVNZXXTp6dt81aXAoU5Uj3g
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sooo many good posts and threads vanished. I think it was a couple of months worth. It was like a big forum reset.
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On the plus side KSP is in the top 10 on steam. It usually sits in 30-40's. Nice work guys & gals.
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Hi guys i had an account here a while back but it was wiped out in 2013. .... - - - Updated - - - awesome that appears to have worked.
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Thank you Damion for all the blood, sweat and tears it took to build a fine KSP community. As one journey ends another one begins. Hope to see you around the forums in the future. billyoak
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Hey mags, How much mass are you trying to lift into orbit(also what orbit would you like 70km?) i could make a launcher for you. billyoak