JBM12G
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Everything posted by JBM12G
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You can use Ninja Ripper to extract 3d Models from the game.
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I would love it if there was a version of this mod with a much dimmer starfield with the nebulae effects removed. It seems like it would be a nice compromise between the total blackness you have and the absurd starfield in the game currently.
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They have to be the same size. This should be in How To.
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Here you go!
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He probably changed his name in the great Kraken attack.
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I love it! It has a very distinct style that looks awesome. Please make more.
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That's actually a really good idea! I need to make a list of things to do on version 2.0.
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I'm working on something featuring everybody's favourite green gas giant right now.
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They're not really drawn. I use 3ds max to render a sphere with the appropriate textures. And then I take it into Photoshop to finish it off.
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Yes, looking back I think I you're right. Absolutely not! I'd be honored.
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Here's some Kerbal Space Program inspired art I've made. I had posted the one of Duna before the great forum collapse, but I thought I'd post it again. Please feel free to offer constructive criticism and ask questions.
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[Stock] 30 sec Altitude Challenge!
JBM12G replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
I decided that using fuel as a propulsion source is less than optimal. -
What did you use for your Kerbin texture?
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May I ask how you did it? I've been wanting to make a good Kerbin for a while now, but I have't had a good texture.
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Wow! These look really good. What did you use as a planet map?