patrizl001
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Everything posted by patrizl001
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Can you upload the craft file for the large HX ship on the first picture in your pack?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
patrizl001 replied to bac9's topic in KSP1 Mod Releases
Is there a craft file of that HX ship on the first picture? i wanna fly it.- 4,460 replies
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are you going to be fixing the DEMV rovers? i loved those things...
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I was watching the new video for ksp 2.0 when I noticed something at the flag part. after the kerbal opened the flag, it flapped like it was in the wind. just like that whole thing about the Apollo landing being fake because of the flag looked like it was moving in the wind.
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[0.23][V1.5.6]Cabana Corp. Research & Development [03/02/14]
patrizl001 replied to BananaDealer's topic in KSP1 Mod Releases
Are there any pics showing the engines? This looks cool! -
[Stock Creation] Rifter from EVE Online
patrizl001 replied to Odeken's topic in KSP1 The Spacecraft Exchange
Can you post the craft file please? I just started EVE Online and i love it! If only someone could make the iblis...(im bad at building things in KSP) -
BobCat Ind. - Colonization, exploring and research vehicle
patrizl001 replied to BobCat's topic in KSP1 Mod Development
Its cool but one thing is missing: inflatable waffle house! -
LLL - Lack Luster Labs - Development Thread
patrizl001 replied to Lack's topic in KSP1 Mod Development
same with mine. although the connection between the parts on my ship is strong as hell. i used suspicious gyroscope to make it spin out of control and rip apart. but all i got was the parts spazzing out like they got kraken'd(without the pieces ripping apart!) then 5 seconds later my ship zooms out of the solar system(the sun shrunk smaller and smaller.....then dissapeared.) -
Dear Modders (show off your mods like a sir)
patrizl001 replied to SPACETECH's topic in KSP1 Mod Releases
looking at that sketchfab email, im thinking one of the staff plays kerbal, and noticed you put that when looking for mods XD but i think they shouldn't have contacted squad right away, they already have enough on their hands... -
Docking. We definitely need docking.
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I swear there was a mod that you could control which mods could be activated and de-activated, but it got lost in the purge.
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LLL - Lack Luster Labs - Development Thread
patrizl001 replied to Lack's topic in KSP1 Mod Development
Im building a ship with these parts. Its not the best, but it has a load of lights. Planning on making it a refuel ship. Due to it actually using ion engines yet has a load of fuel. And this is really a good pack! EDIT: Here she is! the SPIRIT OF KERBIN! she shines very brightly! -
BobCat Ind. - Colonization, exploring and research vehicle
patrizl001 replied to BobCat's topic in KSP1 Mod Development
its seriously THAT bad? Also i said it looks cool. Not it would actually be a cool vehicle. Also, how big is it really? Ive noticed a D.R.O.P. Shown right under it looking really small. -
BobCat Ind. - Colonization, exploring and research vehicle
patrizl001 replied to BobCat's topic in KSP1 Mod Development
aww. no plans for Hercules? looks like an awesome vehicle! -
it happened to me. and this moderation thing is VERY annoying ._.
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kerbin warp gate. shining brightly http://i771.photobucket.com/albums/xx351/patrizl001/screenshot200.png' alt='screenshot200.png'>
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the only bad thing about the reboot is the addons.... Bobcat and devo.... there gone... so are their forum posts.... and all of the mods are 0.17. hopefully they come back. i loved their mods