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paulthebob

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    Rocketeer
  1. Cheers for that. BTW the mod posted above is compatible in .19. Still though, it should be a Kerbal goal to get side-mounted as a normal part of the game considering they probably made a large per centage of launches here on earth.
  2. The game won't allow you to do the shift+wasd for engines put on the very bottom of fuel tanks. @1of6billion -- any for 0.19? Or will that work in it?
  3. Even with 10 degrees, it still happened, just later on.
  4. This. But it's still far too unstable and the tilt made by the jets aren't possible in Kerbal. It's a feature that should be added I think, for these very designs.
  5. And so if I set that to 5 it will gimbal freely within 0-5 degrees per requirement?
  6. I've seen the videos on youtube but none seem to have links to the mod and I can't find it on the spaceport. Can someone tell me how to edit the gimbal settings please?
  7. Picture says it all. How the F do you get this to work. Discovery did it in real life, so it is possible, but no matter what setup I have that looks anything like the real thing, the balance just throws this thing on its back. Anyone ever done it?
  8. Congrats The moons of Jool await.
  9. Has this moved along any? Would love a real solar system mod.
  10. I only have a very roundabout view and I'm sure someone in here will give a more indepth answer, but think of it this way; When you want to get distance on a thrown ball, you throw it at 45 degrees because if you throw it 90 degrees (straight up) to the gravity, then it has to counteract all of the gravity, whereas if thrown at an angled trajectory, it can gather more momentum and thus travel farther (gravity has less of an effect). For this reason, you ideally want to exit the planet at an angle to it. Ideally, you want to begin 'gravity burning' at around 10km height, so that the crosshair on the navball is just at the tip of the prograde vector, and constantly, with altitude, keep it like that until the crosshair reaches the 90o mark on the navball. Err, yea, I think that's about it. Either way, straight up trajectory out of the planet is very inefficient.
  11. As you can see in the image below, there's a docking port closest (and one on the other side) that I wish to connect fuel tanks to, to allow for interplanetary empire building (hence the crew pods). I want to know that, if I connect fuel pods to those docks, and then put fuel tanks on the tri-connector with atomic engines, can I then transfer fuel from the attached tanks to the ones which the engine is directly connected to? Thanks. http://imageshack.us/photo/my-images/594/ksp2013042620414763.jpg
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