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SodiumEyes

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Everything posted by SodiumEyes

  1. Yeah, I'm done with developing KLF. Anyone who wants to keep supporting it is free to do so.
  2. Released a new update. You can now view the last four screenshots for each player (configureable). Also changed the player color algorithm and fixed ship icon jitter. Servers will need to be updated.
  3. Fixed the problem with the plugin not loading. The current 0.6.7 download should work now.
  4. That error only means the HTTP status reply feature doesn't work. Your server probably still works even if that error shows up.
  5. AmpYear needs a part and won't work without one. Power consumption is scaled depending on your ship's attributes
  6. Released minor update with plugin option to hide ship icons and server security.
  7. The AmpYear Power Manager is a part that makes electricity more important and useful. Electricity is now required for some existing ship functions, and can be used in some new ways. PowerTurn Allows you to harness SAS modules for turning power Flight Computer The power manager includes a flight computer for attitude control. (The same flight computer as the RemoteTech mod) Reserve Power Attach special batteries to your ship to save power for emergencies. Ideal for keeping your probes from dying. Auto-Hibernate All AmpYear functions will automatically shut down during timewarp to save power. Ion RCS Thrusters that use Xenon-gas and electricity for incredibly efficient RCS. Some limitations: Has half the Isp of normal Ion engines One quarter of the thrust of normal monopropellant RCS thrusters Only linear thrusters are available Requires a power manager to function Existing Functionality SAS, ASAS, RCS and turning now require electricity. When electricity is depleted, SAS and RCS are disabled and turning power is reduced by 90%. Download: Spaceport GitHub Repo License: GPL
  8. Released minor update with some compatibility fixes and screenshot flood limiting for the server
  9. Released new version with 0.20 compatibility. Not compatible with previous versions.
  10. Released new version that allows for servers to ban ips. Also added a public google-doc for people to add public servers while the general-physics status page is down Colsupertaco: The format for addresses is address:port
  11. MiniChiken, you probably didn't install the plugin correctly. Extract the entire archive when you install.
  12. "Why play alone, when you can play alone together?" Kerbal LiveFeed is a plugin, client and server that lets you see other players are doing while you play KSP. You can see their vessels and orbits in Map View, read live status updates of their ships, chat and share screenshots and craft files. Installation and Usage: Download the archive and extract the contents to your KSP folder. Make sure KLFClient.exe is in your KSP directory. Run KLFClient.exe while KSP is running and connect to a KLF server through the client. Public Servers: Server Status Page Download: Plugin+Client+Server (PC, Linux, Mac) Updated version by Velusip for 0.23 Note that Mono is required to run the client/server on Linux and Mac. GitHub Repo License: GPL Version History: v0.7.1 -Added screenshot backlog setting to server HTTP status reply -Fixed text formatting in the screenshot description -Player colors are more vibrant again v0.7.0 -Multiple screenshots are stored for each player -New player color algorithm -Ship icons no longer jitter when moving camera Not compatible with previous versions v0.6.7 -Update for KSP 0.21 -KLF now goes in the GameData folder -Added button to hide orbits of other vessels -Somewhat fixed jittery ship icons v0.6.6 -Added option to hide ship icons -Improved server flood prevention -Added server config setting for local address v0.6.5 -Added screenshot flood limiting to server -Fixed client for case-sensitive operating systems v0.6.4 -Added compatibility for KSP 0.20 v0.6.3 -Server can now view and ban player IPs v0.6.2 -Fixed bug in plugin that caused menu toggle key to be set to F8 on startup -Client can be made to connect on startup by launching with command line argument "connect"
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