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SodiumEyes

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Posts posted by SodiumEyes

  1. I have a few question about this mod. As I understand it from your description, you have to add a part in order to make this mod work. Is there a way to make this mod work without adding a part ? Will it work for my already launched vessels ? Are the value of the electric charge needed fixed or does it evolved depending on the size of your ship or the size of the crew for example ?

    AmpYear needs a part and won't work without one. Power consumption is scaled depending on your ship's attributes

  2. X8VKuvS.jpg

    The AmpYear Power Manager is a part that makes electricity more important and useful. Electricity is now required for some existing ship functions, and can be used in some new ways.

    PowerTurn

    Allows you to harness SAS modules for turning power

    Flight Computer

    The power manager includes a flight computer for attitude control. (The same flight computer as the RemoteTech mod)

    Reserve Power

    Attach special batteries to your ship to save power for emergencies. Ideal for keeping your probes from dying.

    Auto-Hibernate

    All AmpYear functions will automatically shut down during timewarp to save power.

    Ion RCS

    Thrusters that use Xenon-gas and electricity for incredibly efficient RCS. Some limitations:

    • Has half the Isp of normal Ion engines
    • One quarter of the thrust of normal monopropellant RCS thrusters
    • Only linear thrusters are available
    • Requires a power manager to function

    Existing Functionality

    SAS, ASAS, RCS and turning now require electricity. When electricity is depleted, SAS and RCS are disabled and turning power is reduced by 90%.

    Download: Spaceport

    GitHub Repo

    License: GPL

  3. "Why play alone, when you can play alone together?"

    Kerbal LiveFeed is a plugin, client and server that lets you see other players are doing while you play KSP. You can see their vessels and orbits in Map View, read live status updates of their ships, chat and share screenshots and craft files.

    9pJYQSs.jpg

    Installation and Usage:

    Download the archive and extract the contents to your KSP folder. Make sure KLFClient.exe is in your KSP directory.

    Run KLFClient.exe while KSP is running and connect to a KLF server through the client.

    Public Servers:

    Server Status Page

    Download:

    Plugin+Client+Server (PC, Linux, Mac)

    Updated version by Velusip for 0.23

    Note that Mono is required to run the client/server on Linux and Mac.

    GitHub Repo

    License: GPL

    Version History:

    v0.7.1

    -Added screenshot backlog setting to server HTTP status reply

    -Fixed text formatting in the screenshot description

    -Player colors are more vibrant again

    v0.7.0

    -Multiple screenshots are stored for each player

    -New player color algorithm

    -Ship icons no longer jitter when moving camera

    Not compatible with previous versions

    v0.6.7

    -Update for KSP 0.21

    -KLF now goes in the GameData folder

    -Added button to hide orbits of other vessels

    -Somewhat fixed jittery ship icons

    v0.6.6

    -Added option to hide ship icons

    -Improved server flood prevention

    -Added server config setting for local address

    v0.6.5

    -Added screenshot flood limiting to server

    -Fixed client for case-sensitive operating systems

    v0.6.4

    -Added compatibility for KSP 0.20

    v0.6.3

    -Server can now view and ban player IPs

    v0.6.2

    -Fixed bug in plugin that caused menu toggle key to be set to F8 on startup

    -Client can be made to connect on startup by launching with command line argument "connect"

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