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SodiumEyes
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KSP2 Release Notes
Posts posted by SodiumEyes
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I as curious about the same thing. Anyone?
Yes it does.
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Released a minor update with a few small fixes/improvements.
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Released a new update. You can now view the last four screenshots for each player (configureable). Also changed the player color algorithm and fixed ship icon jitter.
Servers will need to be updated.
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Fixed the problem with the plugin not loading. The current 0.6.7 download should work now.
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That error only means the HTTP status reply feature doesn't work. Your server probably still works even if that error shows up.
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I have a few question about this mod. As I understand it from your description, you have to add a part in order to make this mod work. Is there a way to make this mod work without adding a part ? Will it work for my already launched vessels ? Are the value of the electric charge needed fixed or does it evolved depending on the size of your ship or the size of the crew for example ?
AmpYear needs a part and won't work without one. Power consumption is scaled depending on your ship's attributes
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Released minor update with plugin option to hide ship icons and server security.
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The AmpYear Power Manager is a part that makes electricity more important and useful. Electricity is now required for some existing ship functions, and can be used in some new ways.
PowerTurn
Allows you to harness SAS modules for turning power
Flight Computer
The power manager includes a flight computer for attitude control. (The same flight computer as the RemoteTech mod)
Reserve Power
Attach special batteries to your ship to save power for emergencies. Ideal for keeping your probes from dying.
Auto-Hibernate
All AmpYear functions will automatically shut down during timewarp to save power.
Ion RCS
Thrusters that use Xenon-gas and electricity for incredibly efficient RCS. Some limitations:
- Has half the Isp of normal Ion engines
- One quarter of the thrust of normal monopropellant RCS thrusters
- Only linear thrusters are available
- Requires a power manager to function
Existing Functionality
SAS, ASAS, RCS and turning now require electricity. When electricity is depleted, SAS and RCS are disabled and turning power is reduced by 90%.
Download: Spaceport
License: GPL
- Has half the Isp of normal Ion engines
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Released minor update with some compatibility fixes and screenshot flood limiting for the server
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Released new version with 0.20 compatibility. Not compatible with previous versions.
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Released new version that allows for servers to ban ips.
Also added a public google-doc for people to add public servers while the general-physics status page is down
Colsupertaco: The format for addresses is address:port
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Released a new version with a bugfix and a minor feature.
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MiniChiken, you probably didn't install the plugin correctly. Extract the entire archive when you install.
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"Why play alone, when you can play alone together?"
Kerbal LiveFeed is a plugin, client and server that lets you see other players are doing while you play KSP. You can see their vessels and orbits in Map View, read live status updates of their ships, chat and share screenshots and craft files.
Installation and Usage:
Download the archive and extract the contents to your KSP folder. Make sure KLFClient.exe is in your KSP directory.
Run KLFClient.exe while KSP is running and connect to a KLF server through the client.
Public Servers:
Download:
Plugin+Client+Server (PC, Linux, Mac)
Updated version by Velusip for 0.23
Note that Mono is required to run the client/server on Linux and Mac.
License: GPL
Version History:
v0.7.1
-Added screenshot backlog setting to server HTTP status reply
-Fixed text formatting in the screenshot description
-Player colors are more vibrant again
v0.7.0
-Multiple screenshots are stored for each player
-New player color algorithm
-Ship icons no longer jitter when moving camera
Not compatible with previous versions
v0.6.7
-Update for KSP 0.21
-KLF now goes in the GameData folder
-Added button to hide orbits of other vessels
-Somewhat fixed jittery ship icons
v0.6.6
-Added option to hide ship icons
-Improved server flood prevention
-Added server config setting for local address
v0.6.5
-Added screenshot flood limiting to server
-Fixed client for case-sensitive operating systems
v0.6.4
-Added compatibility for KSP 0.20
v0.6.3
-Server can now view and ban player IPs
v0.6.2
-Fixed bug in plugin that caused menu toggle key to be set to F8 on startup
-Client can be made to connect on startup by launching with command line argument "connect"
[0.21] Kerbal LiveFeed: Passive Multiplayer Plugin/Client/Server v0.7.1
in KSP1 Mod Releases
Posted
Yeah, I'm done with developing KLF. Anyone who wants to keep supporting it is free to do so.