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houlihan

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Everything posted by houlihan

  1. +1. This could be really helpful - if we're all on the same page as to what we should expect then pulling out real bugs would (should?) be easier.
  2. Sadly I'm having the same issue with 106. Coasting to untimely demise rather than coasting to deceleration burn.
  3. I've had the same issue with 102, especially using cbbp's Dragon capsule. Stock ships seem to work, but the deceleration burn never occurs during landing with this capsule - they "coast" to an untimely demise. Grabbing 106 now to see if that fixes things and I'll let you know how that works out.
  4. OK. I've got a small issue that's driving me mad. It popped up suddenly in my ongoing savegame a few days ago, and it also happens in the new savegame I created in a clean install of KSP this morning. The only mods installed in the new, clean install are the cbbp_Dragon and MechJeb2.1 (latest dev version). I've got a ship that's all stock except for the Dragon command pod created for duplication, but it seems to happen with *any* ship using the Dragon capsule. The problem is that the Dragon capsule and mechjeb no longer perform the deceleration burn - it just slams into the ground at 110m/s or so each time. Previously mechjeb would put the capsule more or less on the money each time. It also seems to have a hard time using the Dragon engines to fine tune the landing site - it spends a lot of time wagging back and forth over applying corrective thrust. This only happens with the Dragon capsule - every other ship I use for testing correctly executes the deceleration burn and lands on target. Is anyone else having this issue? Should I be taking this to the mechjeb thread? Is there a way to upload a craft file here, or do I need a dropbox-esque location to link to? Thanks in advance.
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