planetx
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So I have a couple questions regarding targeting. I understand the need for antennas to extend your targeting range. Right now it seems all I can see are vessels. Are there plans to make planets show up in the target list? And for vessels, is there a plan to allow specific docking ports to be in the list?
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I have a heavy background in PHP/MySQL/Javascript and I've won awards in Visual Basic programming. So I thought developing a mod for Kerbal Space Program would be no problem because I have a big programming background. I'm using Visual Studio 2012 and so far I've managed to get my "Hello, World" print to the debug log only thanks to copy/paste from the tutorial on the KSP Wiki. C# is just confusing the hell out of me right now. I feel I have no clue where to go from my Hello World plugin code. How do I make a GUI window and style it? How do I interact with Kerbal Space Program to control a ship or even just fetch current radar altitude? If I can just get someone to post a link to a previous post containing helpful information, I'd GREATLY APPRECIATE IT.
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That moment when.... ...you let mechjeb control your launch ascent, and during the gravity turn mechjeb decides to tumble the rocket despite a perfect manual launch history. ...you engage your first ion-engine probe and learn you need 10x the solar power generation. ...you start your mun ascent and run out of fuel before you can circularize.
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Keep trying it yourself. It took me about 6 hours when I did my first docking, and that was with a youtube tutorial video guiding me! Remember to hit quicksave (F5 key) all the time. That way if you screw something up or ram your two space station modules into each other you can quick load (F9 key) and try again.
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Little thought about hiring modders in the dev team
planetx replied to Netris's topic in KSP1 Discussion
I find this encouraging because if mod devs are being hired it can only mean that KSP is going to get better, instead of falling off a cliff into development hell. I can definitely see the "mod support goes away when mod dev gets hired" but when you look at the quality of these mods and the skill of the dev I think it's great that the dev's skill will now go into all future KSP releases. -
Registration is now open! Sign up free at http://www.kerbalmcc.com. A lot of work is still being done to the save file sharing system, but once work is completed (very, very soon) emails will go out to everyone who registered.
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And to think EA got the rights to Star Wars video games. Bleeping hell.
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The website is going to be www.kerbalmcc.com. Development of the back-end code is well underway.
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I'm running MJ 2.0.7. I've been having issues with MJ auto-staging even though auto-stage is turned off and even though I'm not even using ascent guidance. Also I can usually create new stages on the fly while the ship is being flown but for some reason MJ keeps "auto-staging" and it just prevents me from doing that.
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What MJ2 does is how it should be: It halves the calculated burn time and burns each 50% on each half of the maneuver node. So if the burn time for a maneuver is 60 seconds, it will start the burn 30 seconds before the maneuver. It's the most accurate way to burn a maneuver node. MJ1 had its own unique method of circularizing, but since MJ2 uses maneuver nodes that's what makes it "burn differently" but you still end up with a good result.
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Where the Naughty Kerbals go..
planetx replied to soranno's topic in KSP1 Challenges & Mission ideas
I'd think an Eve colony would give you the best prison. No escape, and if the inmates take control of the facility you simply stop resupplying them. -
KSP is an extremely fun game that I can get lost in for hours on end and actually runs on my laptop. I would not at all mind paying more money to ensure continued development.
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I take the part for the station and put it on the end of a "tug". The whole thing gets lifted with lots of rockets. I make sure that when I detach the last "lifting rocket", everything is still on a sub-orbital (aka crash and burn) trajectory. The tug is responsible for circularizing, rendezvous, and docking. Then when the new piece has been docked to the station, I undock the tug from the new piece and the tug burns retrograde to de-orbit. Zero debris, nice and clean.
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So what domain name are we thinking about? Personally I love kerbalmissioncontrol.com but anything using "kerbal" or "ksp" would most likely invoke the wrath of the copyright gods.