Malaugrym
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Everything posted by Malaugrym
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transmitting science
Malaugrym replied to colin_in_space's topic in KSP1 Gameplay Questions and Tutorials
Science Labs can hold unlimited amounts of data, as per the wiki. Might aid in working away from landercan spam. Just be careful about returning them, they can't take very much punishment. -
So you're saying that responses to requests for the ability to do something should not include directions on how to acquire said ability?
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In need of a rescue mission on the Mun, how to?
Malaugrym replied to bigred's topic in KSP1 Gameplay Questions and Tutorials
There are only two requirements for rescue missions: Enough delta-v to make the trip and enough space for all relevant kerbals. In all honesty, figuring out the ship design for yourself would be the most rewarding course. That is kinda the point of the game. -
Start science mode. Play science mode until docking ports. Build ridiculous contraption in orbit. Target: Eeloo. Do much math. Do much testing. Back to math. Back to testing. First attempt after ignoring transfer windows: Slingshot around multitudinous orbital bodies. End up orbiting star. Redesign ship. Do more math. Do more testing. Rebuild ship in orbit. Second test: Randomly break apart halfway. Put Jeb in permanent Jool orbit as punishment. Re-redesign ship. Math. Testing. Third attempt: Great Success! Enter Eeloo orbit. Land on Eeloo. Return to craft. Return to Kerbin. Land on Kerbin. ...Forget to do Eeloo science...
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As far as I'm concerned, everything I do in KSP pre-1.0 is "simulation research" for my 1.0 Space Program.
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Help with inter-planetary travel.
Malaugrym replied to hobobo9's topic in KSP1 Gameplay Questions and Tutorials
For interplanetary objectives, I would construct a spaceship in orbit. You can design craft that can get there in one launch but it takes a bit of work(even more difficult if you want to go to the outer planets). Try launching a crew module followed by a drive module. A third launch may be necessary to fuel the drive module. As for mechjeb, I use it to set simple things, like circularize nodes(because lazy). I do my flying myself for hilarious failure screenshots. -
All Kerbals reincarnate. Jeb is simply the only one aware of this.
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Stream is live.
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Preface: Apologies if this is in the wrong location. I couldn't find any specific place for such things. Hello all! I recently started streaming to share my obsession with KSP and perhaps enjoin more people to buy this wonderful software. Concurrently, I thought perhaps those already on the wagon might enjoy my myriad explosions. Without further ado, http://www.twitch.tv/carcin0genesis Thanks for watching!
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The what? Where?
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RemoteTech + Keosynchronous Orbits
Malaugrym replied to Malaugrym's topic in KSP1 Gameplay Questions and Tutorials
Nevermind, I'm a moron. -
[Help] Synchronous Orbits
Malaugrym replied to ehlampley42's topic in KSP1 Gameplay Questions and Tutorials
I tried building some sats with way more range than necessary, and put them well outside Ike's SOI. Worked out pretty well, but added a tad of time lag. -
It isn't so bad with an ion engine, just finished setting up a new network with the new number. Worked like a charm. Clicked on my universal time machine(probe in solar orbit) and waited fifty years. No noticeable drift.
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Thanks very much for this. Perfect for RemoteTech
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Music is from Richard Blair-Oliphant yes? Video looks good.
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Right click them? The red X should appear.
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Day 1 and already conquered Jool [Pic.Hvy]
Malaugrym replied to WhiteWeasel's topic in KSP1 Mission Reports
To hell with efficiency, that probe looks awesome. -
RemoteTech + Keosynchronous Orbits
Malaugrym posted a topic in KSP1 Gameplay Questions and Tutorials
TL;DR: I have one sat stationary above the KSC. If, looking "down" at Kerbins north pole, that KSC sat is "east," how do I position the three other sats at North, West, and South? Hey all, So, obviously, I'm using RemoteTech and attempting to establish keosynchronous orbits. I understand how RemoteTech works and I'm able to get the orbit. My problem is the spacing between my comm sats. Assume I want a four-point network around whichever body I'm working with. How do manage my timing to ensure there are ~90 degrees between each of my sats? Note that I do NOT want to do too much changing of the orbits after the apokee is reached(meaning I don't wish to move it to a smaller orbit, time accelerate until it is in position, then put it back). Thanks P.S. In hyperedit, is there a field which lets me change the position of a ship in its orbit without changing the orbit itself? What is the technical term for the point in an orbit an object currently occupies or is there one? Damn...this should be in How-To. Any mods to fix my stupidity? -
Reusable Space Program
Malaugrym replied to FictionXVI's topic in KSP1 Gameplay Questions and Tutorials
I guess you aren't Manley enough? I'm sorry, I couldn't resist -
This probably qualifies as spam and/or padding.
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Personally, I don't see how cheating is possible in a singleplayer game. That said, I play as if every part takes up the space of its model and cannot be combined with other parts.
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How to go Moho, Dres and the Outer Rim
Malaugrym replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
Imo, the simplest way is build a spacecraft in orbit, refuel, and go on your merry way. Trying to get vehicles from the surface of Kerbin to these targets is rather difficult.