Entropy
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Rocketry Enthusiast
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Glad to see I\'m not the only Gemini fanboy \'round these parts. Now to do what NASA couldn\'t... Direct ascent Mun landing with Gemini!
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[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Entropy replied to l00's topic in KSP1 Mod Releases
This times a million. I can\'t even get into orbit with these, and the fact that your test launch stack is as big as Nova would have been to launch a small ship into orbit should set off some warning bells. I\'ll play with the cfg and get into orbit tomorrow, see how it works then. I\'ll say this- it looks sexy. -
Didn\'t remove *all* mods, but I did remove CRX and the Probodyne antenna that probably caused the conflict, and now it works, good as gold. Thanks for the help. EDIT: Well, good as gold sometimes. It has an odd tendency to start transmitting telemetry almost a full minute into the flight- seems almost until the module with the antenna becomes part of the primary stage. (IE if you put the antenna on the second stage of a two-stage rocket, it seems like it doesn\'t start sending data until the second stage ignites) When it does get data, though, it is a work of art.
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I\'m getting a really strange problem on 0.14.3 (And all others, for that matter). When I put an antenna on my rocket, when I go to launch, it changes the part entirely to a fullsize telemetry module. The module transmits data to the default UDPReciever.exe that\'s included with the telemetry, but not to the Elderberry reciever program. I have not a single clue what\'s going on. I went through the install directions three times, and to the best of my knowledge I\'ve followed them to the letter each time, to no avail. Any idea what might be going wrong?
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I built something like this a long time ago. Three columns strapped together in a line. Middle was the rocket, outsides were fuel pods for the C7 jets. Two huge wings on the outside. It used the C7 jets\' efficiency and power to boost itself up into the upper atmosphere, then popped the two outer columns and wings away, leaving just the rocket. It was a mother to wrangle up to altitude, but man, that was the most efficient rocket I\'ve ever built. Never did build one that launched the rocket while leaving the airplane bits intact.
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I saw an article on Rock Paper Shotgun, a very very good PC gaming news site. Just happened to check it one day when I was out of state and see an article over KSP, and it looked amazing. Installed it to my laptop right then and there and spent four hours in the hotel room coaxing rockets into orbit. This was back in July. I still have the zip file for KSP V.8.0 on this machine, too. I think I might keep that, as a reminder of what things were like before such luxuries as the plugin system, map screen, and joystick support. I can still remember desperately watching my tables to determine if I\'d made orbit or not, and the sheer thrill of my first 24-hour orbit, back when people still bragged about that sort of thing. Good times.
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[Experimental] Telemetrie Reader
Entropy replied to Stumpftopf's topic in KSP1 Tools and Applications
This is something that occurred to me, actually. Having that external program would be hella useful. Especially if you could pull apogee/perigee data for more precise orbital alignment burns. Heh. Here\'s an idea- pseudo-autopilot. Input flight parameters, align your ship, and hit 'go' and it\'ll handle the burns with precision higher than a human, while using minor control inputs to keep the ship centered. Probably would never work... But it\'d be nice for precise Mun alignment burns. -
It\'s quite simple, really- Parachutes -> rockets -> thud. Hopefully a soft thud.
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This gantry helped me launch a six-stage ship with a tri-2-meter Big Bertha bottom stage and 8 solid rocket boosters. A+, would download again.