Jump to content

Entropy

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Entropy

  1. Just wanted you to know, we over at Reddit Space Race are using your mod to great effect. However, we're all curious about when we might get data about spacecraft attitude.
  2. Glad to see I\'m not the only Gemini fanboy \'round these parts. Now to do what NASA couldn\'t... Direct ascent Mun landing with Gemini!
  3. This times a million. I can\'t even get into orbit with these, and the fact that your test launch stack is as big as Nova would have been to launch a small ship into orbit should set off some warning bells. I\'ll play with the cfg and get into orbit tomorrow, see how it works then. I\'ll say this- it looks sexy.
  4. Didn\'t remove *all* mods, but I did remove CRX and the Probodyne antenna that probably caused the conflict, and now it works, good as gold. Thanks for the help. EDIT: Well, good as gold sometimes. It has an odd tendency to start transmitting telemetry almost a full minute into the flight- seems almost until the module with the antenna becomes part of the primary stage. (IE if you put the antenna on the second stage of a two-stage rocket, it seems like it doesn\'t start sending data until the second stage ignites) When it does get data, though, it is a work of art.
  5. The problem isn\'t the program not getting data, the problem is that I put the antenna on the ship in the VAB, load up on the launch pad, and the antenna part no longer exists. In its place is a fullsize Telemetry module, SAS module sized and all.
  6. I\'m getting a really strange problem on 0.14.3 (And all others, for that matter). When I put an antenna on my rocket, when I go to launch, it changes the part entirely to a fullsize telemetry module. The module transmits data to the default UDPReciever.exe that\'s included with the telemetry, but not to the Elderberry reciever program. I have not a single clue what\'s going on. I went through the install directions three times, and to the best of my knowledge I\'ve followed them to the letter each time, to no avail. Any idea what might be going wrong?
  7. I built something like this a long time ago. Three columns strapped together in a line. Middle was the rocket, outsides were fuel pods for the C7 jets. Two huge wings on the outside. It used the C7 jets\' efficiency and power to boost itself up into the upper atmosphere, then popped the two outer columns and wings away, leaving just the rocket. It was a mother to wrangle up to altitude, but man, that was the most efficient rocket I\'ve ever built. Never did build one that launched the rocket while leaving the airplane bits intact.
  8. I saw an article on Rock Paper Shotgun, a very very good PC gaming news site. Just happened to check it one day when I was out of state and see an article over KSP, and it looked amazing. Installed it to my laptop right then and there and spent four hours in the hotel room coaxing rockets into orbit. This was back in July. I still have the zip file for KSP V.8.0 on this machine, too. I think I might keep that, as a reminder of what things were like before such luxuries as the plugin system, map screen, and joystick support. I can still remember desperately watching my tables to determine if I\'d made orbit or not, and the sheer thrill of my first 24-hour orbit, back when people still bragged about that sort of thing. Good times.
  9. This is something that occurred to me, actually. Having that external program would be hella useful. Especially if you could pull apogee/perigee data for more precise orbital alignment burns. Heh. Here\'s an idea- pseudo-autopilot. Input flight parameters, align your ship, and hit 'go' and it\'ll handle the burns with precision higher than a human, while using minor control inputs to keep the ship centered. Probably would never work... But it\'d be nice for precise Mun alignment burns.
  10. It\'s quite simple, really- Parachutes -> rockets -> thud. Hopefully a soft thud.
  11. Project Orion was a non-starter. Single stage to Mun? I think so. Whoop And my personal favorite:
  12. This gantry helped me launch a six-stage ship with a tri-2-meter Big Bertha bottom stage and 8 solid rocket boosters. A+, would download again.
  13. Works like a charm, even when modified. Slap a medium-sized fuel tank on it and some legs, and you\'ve got an easy-to-maneuver lander. Really deceptively easy to use, I have to say. It handles lateral movement way better than I thought it would, too.
  14. Kinda jumping between games at the moment. BC2, ARMA2OA (which I'm dying to try out in multiplayer, but I'm wary of playing with pubbies), Black Ops zombie mode, Hitman: Blood Money, and generally whatever strikes me as fun at the moment. (although usually not for much longer than that). When October rolls around though, I suspect I'll be a bit busier. So many great-looking releases this year...
  15. No, you got it right- I was just unsure about how to count the SRBs (I thought it was 10 period for using them, not 10 for each). Also, I somehow miscounted my own SRBs. So yeah, 3088 sounds right.
  16. 11 Sunday Punch solid rockets, no SAS modules, 1 parachute, 1 minute 36 seconds of flight time with all rockets burned out and a safe landing. By my count, that's 864 points (assuming I did the math right, which is by no means assured.) It actually wasn't nearly as hard as I thought it would be. I expected lots of booms, but this was only my second launch- the first having a few less boosters and no chute. So, how'd I do?
  17. What tweaks did you do? It says it won't run in DOS mode, and I'm not a DOS or DOSBox expert enough to fix that. EDIT: Okay, I got it working (sorta) by running Noctis.exe in the Modules folder. Problem is, it seems to run at a frame every three or four seconds and it's stuck in Standby.
  18. Yeah, it's Noctis- but unfortunately, it won't run on 64-bit systems. Wonder if a 32-bit OS running in a virtual machine on a 64-bit OS would work, though... Still, many thanks. I remembered it last week sometime, and I couldn't get it out of my head.
  19. No, not quite. This is from five years ago, easy- maybe seven or eight. Oh, also, it wasn't a browser game- you downloaded the executable.
  20. Back, long ago, I remember a game that was about a cat flying around in space in a spaceship that was (I think) rectangular. You could actually go down and walk around on the planets. The graphics were pretty crap, but it was fun. Hoping somebody else remembers this- I remember playing this for a bit as a kid and being really enamored- if confused- with it.
  21. Yeah, I meant the degrees display underneath the navball. Gonna have to give that a shot sometime. Thanks for the help!
  22. That sucks. Questions about the launch orbit calculator, though- 'Burnout' is the point where you shut off your engine, and velocity vector is... your current bearing?
×
×
  • Create New...