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KSP2 Release Notes
Everything posted by Ember
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Ember replied to Lack's topic in KSP1 Mod Releases
sorta forgot to post this after you said I should post it in the thread Lack heres the video of the part about as it is now and the file with everything i have... i think http://www./download/nl7v5zz1fi8doo3/Comsat_Final.zip -
thanks, not exactly what I was looking for, but it is much better than what I wanted
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is there a mod that's for the current version that prevents ships and debris from unloading in the atmosphere? only mods i can find are for 0.25 and earlier that probably don't work anymore If there isn't, can someone please create a mod that does this?
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finally got back into playing KSP and have been flying to minmus for a bunch of research, i noticed that the command parts or at least the one i used doesn't have the crew report research interaction cant even store research Edit: did some poking around and it looks like the command parts in the extras dont have the research stuff
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no need to pester him, it will get done soon
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wow havnt been here in a while, i blame work, lots of snazzy new stuff
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thanks, now i just need to figure out why my rcs is graphically firing of despite them being inactive nvm figured it out, stupid mod that i never could figure out anyway
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where are those solar panels from?
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decided to retry this challenge with a new aircraft despite how it looks like im about to hit the tower, I infact did not, wishing i recorded a video for it but I survived the pass didnt even bother landing on a runway, first attempt i almost flat spun into the ground, damned aircraft is very unstable at lower velocities then again I've never been able to land on the runway before so i doubt i would have been able to do so ny time soon anyway
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probably could have gotten closer do i get bonus points by buzzing this one on landing? too bad the game crashed just as i touched down
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wow not look at the thread for a weekend an suddenly 3 pages of posts also welcome back lack ^^
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Lack has been quite for a while, but I will reiterate what he said a while back, Lack said that he doesn't mind any new parts made for the mod posted here as long as you provide him with the config file and probably the model so he can alter them if he sees a need to do so
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dang it, no motivation at all to make anything
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theres a fix posted on page 46 by someone else though its only the text for the config
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did you have them both extended?
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true but i bet it would look better
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If I do make the landing cargo bay I will probably give it built in Landing legs, most likely with a wide stance
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alright to make it easier on myself Orbital A is the one with the internal doors, mind that if the doors are internal they may affect just how large your cargo can be Orbital B is the one with the doors storing on the outside, this one may still affect the size of your cargo but not as much as A but it will affect radially mounted parts Landing A will be the entire platform will be lowered Landing B is the sloping one, though it seems no one likes this one and i sorta agree but i put it there just in case Please edit your posts or re-post so i can see which is liked or not
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5 is prety much just what it would look like if it was closed, that is if thats how you numbered it
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ah yes, that's fairly easy to do since the concept cargo bays I made sort of does exactly that, what i want to know is where I should put the doors and I don't really like making door disappear into thin air as I've seen some cargo bays do the cargo bay doors are either grey or black, dunno why some of them went black on me as they were supposed to be grey so which ones do you like? ignore the one where the doors aren't connected to anything
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reverse as in doors open an store on the outside?
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cargo bays are being worked on, I remember that lack has worked on a 2x1 bay oh yea, Im also thinking of making a 2x4 cargo bay, shoul i have the doors act in a similar way as my communications dish or some other way?
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yes there is a 2x1 decoupler yes there is an adapter that goes from 2x1 to 1x1 no there isnt a 3x? to 2x1 adapter not sure what you mean with the connects vertically though
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well its still a WIP so i can easily change the name, comsat was the first thing that popped into my mind as well