GreenDragon
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About me
Bottle Rocketeer
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If it comes back to kerbin and is recovered or landed it gets a return chevron, the idea here is that you dont get return chevrons for one way trips, namely trips that finish somewhere other than kerbin. If it visited a planet and eventualy comes back it gets the return chevron, also visiting several places and coming back is harder not easier so I dont see any reason why you shouldnt add the chevron. The only question is in whatever probe missions count. As long as you note on the badge that it was a probe mission that question is covered since everyone will be able to see you did it with a probe not a manned craft so as long as you show the correct type of ship on the ribbon its perfectly fine in my opinion and its perfectly legit since your only claiming credit for things you've actually done.
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Reinforce those problems one at a time, this just means that there are several problems, start with at least one strut from the top of SRBS to the tank they are atached to to keep them from random decoupling. Decouplers not being strong enough elsewhere? They never are, struts are needed for reinforcement. Engines getting knocked off during decouple? Then add some decoupling srbs, you know, the tiny ones to push the part away before yor ships spins add the engine gets ripped off. Do all of those and then see if there are many more problems. This seems a pretty basic set of problems, one fixed by reinforcing the spots undergoing the most stress. Struts are your friend.
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Taking off from Duna
GreenDragon replied to box_brain's topic in KSP1 Gameplay Questions and Tutorials
Also make sure to use the nucs, the atmosphere is so thin that they are by far the best engines for this. -
This post was killed in the forum wipe so im reposting this video, step by step instructions for building a duna rocket and going to duna and back. 45 min in lenght, relatively easy to make and plenty of fuel margin, enjoy ducklings.
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We had a discussion on something like this a while back before the forum massacre and the idea was that it really depends on how high you are already and how far you're going, dropping to a lower altitude might make sense for a Kerbin-Jool transfer if you start from a high enough altitude, the case we were discussing involved refueling in various altitudes above kerbin before escaping the SOI and the consensus was that refueling in as high an orbit as possible and dropping down made sense for long range trips like Jool and Eeloo. Some people came up with the math. I would say that it might make sense with Pol but im not sure, certainly something you could experiment with to see how the Delta V works out.
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Wait till your both on the sunny side of Lathe and Laythe is on the sunny side of Laythe, then burn for an escape from a ninety degree orbit, Jool should be about 90 degrees ahead of Kerbin in its orbit, this will give you the best shot of getting from Laythe to Kerbin in a single efficient burn, as for escaping Laythe and then dropping into a lower Jool orbit, at some point the gains from stuff like that just arent worth it, especialy since you have to escape from Laythe too, not just modify your orbit, also you are already deep enough in Laythes and Jools gravity well already.
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ASAS and SAS dont help with turning speed, you can however add an RCS system and use that or add more command pods. Point of note, the probe pods have very little turning speed so anything of decent size will turn very slowly, which is why my bigger unmanned ships always have RCS these days.
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Unknown Object On Mun Surface And Question Reguarding Steam Mods
GreenDragon replied to Akhar's topic in KSP1 Discussion
You might have seen an Anomaly, maybe the memorial for a famous astronaut. As for clearing mods, you need to find the game directory and then delete the remaining files after uninstalling the game. It will be somewhere in the Steam directory. Something like... Program files\steam\steamapps\common\KSP