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Lando

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Posts posted by Lando

  1. I'm going to bet that directly powering wheels is a lot more efficient than spitting ions out the back. Unfortunately I don't know enough about non-rocket science to be able to calculate it.

    Well, that's what I said... And I am pretty sure about this

  2. Well, getting the position of the Planets or know that they exist does not require a lot.

    So it would be unrealistic not having this info at the begining.

    But since Kerbals are not humans you could add better observatory variants to the tech tree.

    In addition to a better range an advanced observatory shuld also show info like phase angle, gravity and atmosphere.

    So if the range of your observatory is to low, you won't see all planets on the map view.

    But you could discover them by just flying by and seeing them, but this would be unlikely.

    It would be cool if you could actualy get visuals of your probes and landers!

  3. Thank you every one!

    Oh wow! That is a cool, simple and clear chart, OP. Should be in the game in IVAs or something.

    hmm. an IVA with this map on a screen or as a stickynote can be made, but adding them to all existing IVAs would be a lot of work.

    But that would be realy cool!

  4. If it can be done it is plausible. It is just inefficient and the existence of rover wheels make it unpractical.

    I was talking about Real cars, not ingame.

    I think any car with Ion engines would have a TWR to low to drive on normal streets

  5. I had a idea.

    In KSP, we have ion engines.

    And car wheels.

    Combine the two to make a plausible car with incredible fuel efficiency?

    For those science peoples out there, is the TWR enough to push about 2 tons?

    In you want to use Ion Engines you need electricity.

    If you have electricity it is Way more efficient to power an electro motor.

    So unles you are in space you will not use ionengines.

    You Need them in Space, becourse the only Way to move there is throwing something in the other direction (fuel, ions, tools, books...)

    so that makes Ion Engines in Cars unplausible and unefficient.

  6. I hate to rain on your parade Lando, but someone else has created what you have but in a more dynamic and interactive form here: http://ksp.olex.biz/

    But, please, with all due respect, yours is a nice concise tool one can hang on the wall as a cheat sheet, and I am sure will not be time wasted.

    Yes roosterr "Interactive illustrated interplanetary guide and calculator for KSP by olex" is more dynamic -but try to print an oberview with it ;)

    I know about the Interactive guide, but as KroShan said, I hate to switch to my webbrowser to look these things up.

    I made this for my personal use in firstplace and i pinned a printout next to my screen.

    Also I want to add more infos other than dv and angle, basicly everything that seams usefull to me

    Bear in mind the angles from Kerbin to each world for the transfer is the ideal launch window position for each world. Making a transfer to another world with it in another position is always possible, with a difference in dV and time.

    100% true. This is one reason why I didn't just put an exact number like "12.34°" on there.

    This way it is easy to compare to the screen. You won't get the exact angle in game anyway.

  7. Hi everyone, I am glad you find this usefull!

    This is a super helpful map for anyone not using Mechjeb or Engineering Mod. It would be very helpful to have this map up on my phone or in the backround while I'm playing. A map showing the windows back TO Kerbin would probably be very useful as well.

    Nice work!

    I am courently working on one!

    Does it work? Even for Eeloo and Moho with their eccentricities? Where'd you get the phase angles and delta-V numbers?

    Nice visualization though. I think it's pretty neat how the outer planets are all clustered out near each other.

    You have to adjust the transfer path, but this is easy.

    I calculated the phase angles and the delta v values, but you wont make a perfect burn, so an exact delta v value won't help you much.

    And in stock you can't see your delta V values, so I just made this to visulise the energetic distence between the planets.

    So a Dres Rocket will likely make it to Jool, since this does not require a lot more delta v and you can aerobreak at jool.

  8. I am currently playing KSP without Mods, so I decided to make one sheet with all the info I need to make my trips.

    My "Interplanetary Map of the Kerbol System" was born.

    If you are missing some Informations or Graphics you find usefull, just post it here and I will add them

    Here is the easy to print PDF full Version:

    http://www./view/attfr52m3s754jg/KSPmap.pdf

    This is just one of the graphics:

    hhzml2j2.png

    I made this for my own use but I hope you like it and find it usefull!

  9. Windows 7 x64

    nVidia GTX 670

    Samsung 40 inch TV, using HDMI input from video card, 1920x1080

    DPI Scaling set to 200%

    [ IMG ]

    Well, it looks ok (nothing overlapping ect.), but to large...

    so it scales with your 200%. There has to be a vay to disable the scaling for that program. But I have no experience with this.

    Error shows :

    ...

    I can hit continue but then I cant do nothing in generator.

    Hmm... "System.FormatException: Input string was not in a correct format."

    Where are you from, or what language is your pc running?

    That is the only thing comming to my mind atm. 64 bit is no problem.

    A very useful mod! :)

    The "template" texture, and a couple of the others, is a bit too narrow, so leaves a black stripe running down the part. Tested with a 1.25m cylinder and a cone. The resulting racing stripe doesn't look half bad on a cylinder, but was ugly on the cone.

    well, can you make a list? I will fix them!

    PS: I just "finished" the "career mode" :-)

  10. Hello I have got a problem. Generator works fine, but when I am adding module, It shows error. I can't add any module :(

    so you can see them in the list, but you cant move them to the list of installed modules? strange, it seams to load them right... what does the error say?

    I only have one complaint, it doesn't play well with DPI Scaling. I run 1920x1080 resolution on a 40 inch TV as a monitor (this makes gaming AWESOME!) but I have the DPI Scaling cranked all the way up to 200% just to read my icon labels. Otherwise they are smaller than the fine print on a loan application...

    Lots of programs play well when I right click them and click "Disable display scaling on high DPI settings" under the Compatibility tab in the Properties window. On this program, the graphics scaled, but the text didn't.

    Well, we had this issue before. What OS do you use? I gues windows. I wil do some tests...

    EDIT: Ok everything worked on win 8 with 150% can you make a screenshot?

    OT: What graphics card do you use, I have to buy a new one soon...

  11. At least installing them is quite easy. You put the file in %appdata%/Roaming/Blender Foundation/Blender/Scripts/Addons (or something like that, you'll see it. The Addons-folder might have to be created).

    In Blender, go to User Preferences, use the filter "User" and activate the Script :)

    ok, I did know that, I am quite good at blender.

    I was wondering if I could get my program to export in .mu

  12. Random part damage. Should be a pretty rare occurrence and should be fixable given the right conditions, but it'd be nice to have failures that weren't always your fault.

    oh, that would be cool, so cheaper parts get damaged easy, expensive parts are more "high quality", and parts can be fixed by Kerbals on eva.

    so you would have to do service for your stations. And use the more expansive parts for your unmanned probes!

    oh and I started playing KSP short after they added the other planets. Well I knew about it before, but that was when I started playing. I used mods in these days more than now, since they added a lot of stuf since then.

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