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bbwonder

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Everything posted by bbwonder

  1. I will donate, no problem!!!!!! We do get a copy of the control board though, right?
  2. Agreed. It only makes sense to have mods in the sandbox IMO.. It wouldnt be Squad's game if people had the choice to just 'mod' their way past problems or achievements, Squad have the right, and it's in their interest to restrict their audience into 'their design' or stock parts. Otherwise they would have no identity other than it being a platform to abuse. I'm a Kerbal purist.. it's meant to be difficult, and thats what pulled so many people in. Casual Gamers followed because of the stir it made by word of mouth and through great reviews, and mods made it accessible to do fun things easily. But that doesnt have lasting appeal. There's no satisfaction in getting to space easily.
  3. Ha ha, good plan. A Mun land-return is awesome full stop. Nice flag too. Like it!
  4. As Scotius says.. you're orbit is too similar to Dunas. Try making it more elliptical, and that your inclination (flat plane) is lined up with Dunas orbit. Good luck & report back!
  5. Are you 'nats' on the Frontier / Elite Dangerous forum too? Oops... now I feel dumb.. just noticed your avatar.. :-| It's Andrew Winter here - Elite stats dude, cool to see other Elite guys here. Don't worry about KSP, they have a grand plan, but its just taking a while to get there.
  6. Good suggestion! I've been trying to re-build my space ships so they have a small profile, so that when re-entry heat damage comes in, I should only have to add a heatshield to the end & viola! Although centre of gravity may be an issue... Still.. it's all valuable science
  7. I suppose if they gave weekly % progress reports on the next features to be released, it would give us an idea of an upcoming release... rather than just 'in progress'. But I'm a software developer, and it is notoriously difficult to give estimates.. you could be at what you consider 90% but then hit a bug that makes the last 10% take as long as the first 90%.. meaning you were really only 50% in time.. Maybe you should get involved in an add-on, give you something to explore / test / code while KSP is progressing?
  8. Nifty find! thanks for posting Nice to see how the professionals do it. It would be cool if KSP modelled the critical angle mechanic.. causing a missed entry or burning up. Mmmmm toasty kerbals.
  9. Ha ha, very cool, and so familiar! I checked out your imgur album, great set of photo's too.
  10. Yes me too, only posting to use up these damned moderator checks. Lost a thread I spent ages creating too.. #frustrating
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