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detman101

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Everything posted by detman101

  1. Thank you all. I replaced the messed up folder with a newly installed version and it all works out perfect.
  2. Awesome, Thank you. That is what I'll do tomorrow night then. Having too much fun today with .20. Mechjeb actually works now!! This is sooo awesome! =] Dm
  3. Hello, I have 0.20 and built a new mun base out of the PPD-10 hitchhiker containers and other parts. When I finally landed the base on the mun, I found out that sadly, I could not put any of my EVA'd kerbals into it. I kept getting a message saying "Cannot board a full module" even though all of the containers were empty with a crew count of "0". Is this a bug, or is there some mod that has corrupted my "crewCabin" .cfg file? I installed the "Mechjeb Command pods" mod and I think it moved my PPD-10 to the pods section and hosed it. But does anyone have any advice on how to fix this? I will do a secondary install and grab the original files if worse comes to worse. Thanks, Dm
  4. Awesome pod!! Also, thank you for the video. It has show me how to correctly make a VTOL with the rotatrons and the EEP parts. You rock!! Dm
  5. Awesome! How do you do that? Did you side-mount the engines directly to the rotatron? I tried sticking the radial decoupler from the "Wayland PSX Pack" directly into the center of the rotatron but all it does is wobble like a twizzler when I turn on the engines. Do you have any advice? Dm
  6. I have a question about the "Rotatrons". If I use a "radial-decoupler" to add an engine and fuel tank to the side of a pod or crew tank...it is very stable and solid. If I put the Rotatron on the sides of the pod/crew tank and then stick the "Radial Decoupler" to the sides of it(One flipped for dual-action in the same direction) there is a problem. When I get into orbit and go to fire off the engines that are attached to the decoupler, they wobble and flex like the decoupler joints are suddenly made of rubber! Does anyone happen to know the possible cause of this? I would love to have a ship that could rotate it's engines for landing on the Mun without needing lander legs at the butt of the ship. I've tried creating VTOL engine groups for flat-landing but i haven't figured it out just yet...I think I need an action group to turn off the forward thrust engines and enable the VTOL engines. Thanks, Dm
  7. Ever notice that some parts that crash back to earth don't disappear when they land in the oceans? Dm
  8. I would also like to know how to do this. I want to give the "Millenium Pod" an IVA view since the author couldn't be arsed to do it. Dm
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