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leilders

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    Bottle Rocketeer
  1. If you want to put it like that: My solar array states ZERO exposure, but in fact 5/6th of the solar panels are exposed. It's still a bug Of topic: That is a reference picture from NASA, I also know how they work, I've designed them . I also don's see what's the issue here, its about exposure, the one thing you did not comment on. Also, on a second craft, 3/6th of the solar array was exposed, and the game states it had 0.9 exposure. Sure there's something wrong with the way the exposure is calculated.
  2. you could easily make a connector for a series of cells (panel) on that panel itself then use a wire of some sort (wouldn't make a difference if its in shade) so you could place it anywhere (if it's practical that depends of course). take my example from above, you don't have to physically make contact for cells to put in series, AFAIK you'd put multiple cells in series, and then put those parallel. if one of the circuits in series is in shade the other will still generate power. (you could even make it redundant in case if one of the panels would fail over time) There you are wrong, it is not unpredictable you can in fact perfectly calculate it. My point is that the game tells you there's ZERO sun exposure, when in fact you can see with your own eyes, that at least a part is exposed. The whole: "will it generate power" is indeed a question to how it's build (if they even thought about that, there is some kind of calculation based on the exposure, as it gives you, sun exposure, energy flow and status). In my case, ALL panels were 0 exposure, all were blocked by a decoupler, which is in line, so this is very unlikely scenario imho. btw: I know how solar cells work to the photon-electron level, I get your point, but its not the issue here EDIT: If a Cell is in shade, the module will likely not produce electricity, if at least one of the modules in the array is fully lit, the solar array will produce some amount of electricity. (thats what im trying to tell )
  3. And as an engineer you'd know that when developing your panel, puting all the connectors on the bottom part where shadow is bound to happen regularly, is not realy a good idea! Thus the logic that the panels are not completely in series (one faulty one would break the chain anyways?) . If looking at the ones i use here (1x6) its a good guestimate that all the 6 panels are wired in parallel so if one of those squares would be fully covered with sunlight it would generate at least 1/6th of electricity. So its : 1) total crazy kerbal engineer wired it all in series with the connector part in the shade 2) a bug 3) suggestions? Edit: (shouldn't have left the SAS on of course) EDIT: Its not a crazy kerbal! The outer 3 parts in the sun, and the lower 3 gives an exposure of 0.9!! (Crazy high)
  4. While on my way to duna i ran out of energy My solar panels are blocked by an inline decoupler? Clearly they have some exposure. Stock KSP build id = 00842 2015.05.01 at 21:02:12 CEST Branch: master
  5. Ah! The mirrors on the moon! Some part of me always thought they were just normal mirrors Well then, I now have a strange desire to shoot lasers at the Mun! (All for science of course... )
  6. But you forget the windows! Those are also "providing" ambient light. The whole interior lighting is static and not calculated in real time, thus by making it dark outside Bac9 has to redo the entire interior lighting. Thus not so simple as turning off "Kerbol". (I'm not saying he shouldn't do it, just that it will be more work than a quick fix )
  7. I suggest you read this, http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSC. It's not as simple as turning off a light source
  8. My quick attempt, should have a vector image somewhere that will remove the ugly whites...
  9. Awesome game! Been playing it for a while now but need to get more subtle as I tend to overdo it with those huge ass rockets (though I think "Wernher Von Kerman" would approve) Hope to get some inspiration from the forums!
  10. Been playing this game for months and Actually just learned something... thanks Sal_vager
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