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About me
Bottle Rocketeer
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Made an attempt at this today with reasonable success. Separating the blades from the main craft works to generate lift but was having the same problems as @K^2 where they would escape their cages when spinning fast enough. Building a cage the entire length of the blade and a few struts made it much more stable, enough to get up to 1km on Kerbin and could've gone higher. The center blades are attached to a structural panel that's trapped as tightly as possible by a cube of panels. The top and bottom wings are attached to the main craft and strutted together. I believe the vertical speed from that clip is from the engines - not the wings. With gimbal and SAS on the engines point slightly downwards trying to correct for the spin, generating enough thrust to take off. https://i.imgur.com/dt2OTwZ.mp4
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I climbed the VAB: Worked surprisingly well. I'm going to see if I can get it to the Mun now.
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I love this flag. I am totally using this for my missions, if that's alright.
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The test flight of my debris retriever
BobTheYoungFish replied to Echostatic's topic in KSP1 Discussion
I've done something similar, but over Minmus and with something smaller. I launched it with a docking module for my station. The debris was actually supposed to have a probe core onto it so I could deorbit it, but I forgot to put it on. Instead I had to push it, which worked quite well. I was going to make a larger version to deorbit debris around Kerbin, but with the map-filtering in the next update I don't think I'll bother. -
Messing around with the place of the landing gear can help. As SecondGuessing said having the nose up a bit can help. Having the rear gears not too far back seems to help as well.
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I've got no artistic talent, but this is what I came up with:
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Landing Rovers
BobTheYoungFish replied to Omicron314's topic in KSP1 Gameplay Questions and Tutorials
When slinging a rover on the side of lander you could use symmetry to put one on either side. It'll balance the weight and you'll have an extra rover. -
Yeah I've had him stranded on Duna (after crash landing a spaceplane and sliding at over 50m/s) for over 200 days and he was still smiling like a maniac when I checked on him.
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I try to not put debris in orbit, but a lot of the time I overestimate how much fuel I need and put a few debris into orbit. It hasn't become a problem yet, I've only gotten within ~8km
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I discovered it from one of kurtjmac's videos. Before that I only had a slight interest in space. Now I have a much larger interest in what is going on outside of our little planet.
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And that's all that matter, right?
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Repairs in space
BobTheYoungFish replied to Peenvogel's topic in KSP1 Gameplay Questions and Tutorials
As far as I know, the only repairable item is the rover wheels. You do this be going in EVA and right clicking on the wheel. I don't think solar panels can be repaired though...