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kitoban

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Everything posted by kitoban

  1. Testing on this against KSP 0.22 looks to be fine.
  2. Glad you enjoy it enki, can definitely recommend your twitch stream as a good stream to work while watching, I got most of the 1.2 update done over a couple of your streams.
  3. The actual translation onto the navball is a simple process, is more the maths behind the orientation, which as you say "should" be relatively straightforward, maths has never been one of my strong points. Looking at how mechjeb is achieving this for guiding the position of the ship it does not look too tricky to achieve this, as a developer IRL don't like to over promise things Am hoping to get time soon to work on these next few adjustments, just job hunting has taken priority.
  4. Thanks for the vote of confidence I have been in contact with NavyFish with regards to this, not sure on exactly the best way to represent this as the Navball is a 3D object whereas NavyFish's Docking alignment is a 2D plane so not sure on the final exactly how this might work yet. If/When (probably when) this is in credit would be needed for NavyFish as the docking alignment indicator is a fantastic piece of work that I have yet to try and get my head round the maths behind it. The Pink indicator only current is if your pointing at the other docking port, not if you are aligned to it, I've also noticed it can sometimes be offset due to it not taking off center docking ports into consideration. The mod does not do anything in a actual scene, as the gameobject for the icons are on the same layer as the rest of the UI so shouldn't be having any effects. Only thing I've seen move craft about is if they are spawned above ground with landed tag, they Snap-to the ground so not sure why they would shift 3km sideways.
  5. It's something I was looking into, certainly possible but I am taking a cautious approach to make sure I only add what is necessary to assist and not overload for information. But I think you are right it is required for rendezvousing although might not be necessary for the actual docking procedure.
  6. Thanks, considering parts of this were meant to be in 0.18 I hope that I have stayed within the stock-ish theme with the additions.
  7. Version 1.2 is now live on Spaceport.
  8. Tested against KSP v1.02 Current Version 1.3.6 What is it Enhanced Navball is a navball addon that as of version 1.3 adds the following markers on to the navball: - Radial +/- (now stock) - Normal +/- (now stock) - Anti-Maneuver node - Ghosting on Prograde/Retrograde in Surface and Orbital mode - Ghosting on the Maneuver node (optional override of stock with ghosted vector) - Sliding/scaling of navball - Integration with toolbar Maneuver node ghosting and Anti node Orbital prograde and retrograde ghosting Surface prograde and retrograde ghosting Scaling/sliding showcase: PD’s October 1st KSP weekly feature on the mod: The 1.1 version features has been confirmed by Harvester as a feature that was planned within 0.18 but was cut due to time constraints Source I do intend to further develop this mod with added features that seem to be much requested on the forums, however this is likely not going to be in line with Harvesters original intention, I imagine I will need to adjust the features as and when the official version of this is implemented. Future features - Customisation of displayed vectors - High contrast navball option Version history - 1.0, Radial +/-, Normal +/- nodes added - 1.1, Limiting orbital nodes to orbital view - 1.2, Ghosing on Prograde/Retrograde/Maneuver node, and anti-maneuver node added. (Redundant part has also been removed) - 1.3, Scaling/sliding implemented Where to get it Kerbal Curse github source Credits Mechjeb - For the SmartASS calculations for the Radial +/-, Normal +/- nodes Navyfish/blizzy - For assistance in removing redundant part xEvilReeperx - Sliding navball code SeniorSlaphead - for beta testing on his stream SeniorSlaphead Twitch forum post License This software is released under the GNU GPL version 3, 29 July 2007. License
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