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soontm

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Posts posted by soontm

  1. As far as I know it's all quite vague, only a few bits of detail:

    • Completely rewritten UI, as the current UI isn't suitable for U5 (U5 has an all new UI framework). They have learnt a lot about how to do UIs since some of the current UI was implemented, so it should be good (but not all the improvement is necessarily visible).
    • Wheel colliders have completely changed, all wheel code must be redone (comment from me: but don't expect huge improvements, necessarily, I've seen developers complaining that the wheels are still crap, just crap in different ways).
    • Major physics change due to the PhysX upgrade (comment from me: but don't expect much user-visible change, likely just improved performance (hopefully)). Physics should have at least limited multi-thread support, but don't expect miracles or huge new features from that; multi-threaded physics is not, and has never been, a silver bullet; and multi-threaded doesn't mean that everything can be in parallel up the the available cores, only that some things will be able to be done in parallel (others will have to be stuck behind a mutex for complex practical reasons). Much better to have lower expectations here, and possibly be pleasantly surprised, than to subscribe to unrealistic hype and be disappointed.
    • The door is definitely opening for 64-bit, but they sensibly have not promised it for 1.1. I imagine it will be a case of whether it works well when they flip the magic switch, or if it needs more work and is better to at least get 1.1 out the door with U5 in some form, rather than delay it. I.e. if it "just works", I expect 1.1 will probably have 64-bit builds, but if they hit a major snag it could be 1.2.

    That's just quickly from memory, I've not deliberately omitted anything, but could easily have forgotten something.

    Thanks for the quick sum up. As long as I get the 64bit version, I'm not complaining. I even tried to use the 64bit on Linux. It works somewhat and KSP runs up to 8GB w/o crashing, but the performance is really ....ty to the point I just give up and went back to windows and running KSP with openGL. As long as they're working on the 64bit, I can wait. :D

  2. Thanks, I'll give that a try. Any ideas on the parts trying to attach at really wierd angles, and heavily clipped inside things? An example is trying to mount engine pylons under the heavy wing, they just vanish inside it, making it impossible to mount the big jets.

    Switch the snapping mode. (When you see a circle instead of a hexagon, the parts will not clip anymore and will follow the parts surface shape.)

  3. nvm guys. I was messing around with KSP in steam earlier and accidentally selected "previous stable release" under beta setting for KSP. The steam client downgraded my KSP to 0.19. That was what the patch for. bummer :( I didn't know steam let you downgrade. Sorry about the false info. :( I guess we just have to keep waiting. I was so excited. sighs...

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