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andysonofbob

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Everything posted by andysonofbob

  1. Regarding the skybox. It is clearly not just me. I have made a fix for shadows http://helixmod.blogspot.co.uk/2013/04/kerbal-space-station.html @GregroxMun Stars at the front with the UI? Why would they do that?
  2. Hello mate. I am using nVidia 3D Vision. It generates the two cameras by using the z-buffer within DirectX. The z-buffer (IIRC) calculates where things should be relative to each other, what object occludes another, how big each should appear etc. 3D Vision converts the z-buffer information to camera vergence. As you can imagine not every game is 100% perfect but gaming in 3D is awesome! You pretty much remove the screen face of your monitor. Unfortunately for KSP the devs have drawn the skybox too close to the camera which mean the mission control building, and consequently the in space starfield, looks odd. [Edit] Kerbal HQ is really the centre of the universe!!! When you view a game in stereoscopic 3D you can see how the devs create a game. Pushing out the skybox might degrade the quality of the stars because the cube of the skybox (it really is a cube, you can see this when viewed in S3D) would need to expand to encompass the whole Kerbal star system and beyond! At the momemt it is too small and in S3D the planets cut though the 'box' which is really uncomfortable to view. The editing solution I mentioned would work because it replaces the box with black space so you wouldn't be able to if an object was clipping the box. I would rather black space than uncomfortable space anyday. I would roleplay NASA videos of the starless moonscape!
  3. Mate, That is awesome news! The starbox is the only real issue with this game now! Can't wait for the update. Any idea of an ETA?
  4. Oh no! I destroyed my original post when editing it! How did I do that? Anyway. I have made a partial fix to KSP for 3D Vision users. It removes the problematic shadows which were broken in 3D. The fix can be found here. The only remaining problem is the starbox. The cube for this is not big enough for 3D. When using the Tracking station the planets quickly 'escape' (seem to rendered behind) the skybox. This is quite unpleasant to view in 3D. Would it be possible then to increase the size of the skybox? If not, would it be possible to allow gamers to edit the texture of the skybox themselves? That way they could paint it black which would solve the problem. Thanks! Andy
  5. Hi I have used the Helix mod and created a partial fix for KSP, found here. The fix removes the problematic (in 3D) shadows. Everything else seems to look awesome in 3D! The only real 3D problem is the starfield background; this is rendered too close! This is most noticable in the Tracking Station where you can see the star-box is too small. As you zoom out, the planet etc. seems to go behind the stars! Very disorientating. Would it be possible to edit the star background? Ideally, the box would be much larger so it would be set behind the furthest an object could be zoomed out, doing that would solve the issue completely, making KSP awesome in 3D. (Though this might make the textures appear a little low rez.) As an alternative, would it be possible for to allow people to edit the texture of the skybox's net i.e. use a graphics editor to remove the stars, leaving a black (featureless) space? I know 3D vision users would be happy with this solution/sacrifice. Many thanks Andy
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