This one took me a while! It's also somewhat likely that I missed a rule somewhere... But, I've finally fulfilled Jeb's final wish! I attempted to do this manually, no MechJeb or other mods (other than a few blinking green and red navlights because... well... blinking green and red navlights). I was unclear if I could use "pauses" in my staging or if it had to be one constant stream of blazing glory straight into Kerbol, but I had to line things up manually on the final three stages, including a loooong trip to the solar apoapsis. Disqualified or not, it made for a fun challenge! But enough talk... I give you, The Suncoffin! The Suncoffin's launcher went through several... sub-functional designs... Until, finally, The Suncoffin Mk5 was born! The final count: 94 RT-10 Solid Fuel Boosters, only 8 of which were used outside of Kerbin's atmosphere (Pictured missing one final rocket booster added to the top later) Attempt #437 was going surprisingly smoothly. I achieved a ridiculously high solar apoapsis (almost to Jool's orbit), and had two boosters left with just enough power to burn retrograde and send the craft into a 53,000,000 km freefall. But then... That would be an ASAS unit... Not my fault, of course. Clearly, one of the Kerbal engineers had the blueprint upsidedown when installing that decoupler. Funny thing is, if you try to fire a booster directly into a corked-up passage, it goes NOWHERE! Well... not until overheating occurs, at least. So, naturally... I don't know if that counted as a firework, but Jeb woulda been proud! Surprisingly, that last booster actually had more than enough juice in it, even after spending almost half of it to cause the explosion. A little extra maneuver up and away to burn off the extra fuel (and add two months to the flight time...), and catastrophic success! The journey took 402 days... just 382 more than scheduled! Edit: Almost forgot the weight! I slapped a MechJeb on it to test: 362.76t