Jump to content

leforian

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by leforian

  1. Hello and sorry if this has already been asked. I read the FAQ as well as several pages back and couldn't find anyone who was having the same problem as I am. The problem I'm having is that the location of my toolbar keeps getting set to an awkward position. I am trying to set the Spacecenter and Trackstation x-coordinate to somewhere near 1750 but it keeps getting forced to 1872. I have tried moving the toolbar by using the in-game GUI as well as by editing toolbar-settings.dat. Either way the toolbar reverts to 1872 x-coordinate. I am running KSP 0.24.2 x64 with Toolbar 1.7.6. Here is my output_log.txt. Sorry again if this has already been covered. Thanks for the hard work creating and supporting this addon!
  2. Your process involving editing the .cfg file for the carrier con tower fixed everything for me. One thing is that I noticed if I try to land something and I have Deadly Re-Entry running...the arresting cable system will vaporize my aircraft upon landing due to exceeding g-force tolerance...lol, poor Jeb.
  3. So...is this a Virginia class hull? I can't wait!
  4. That would be awesome to get a submersible like Alvin or something
  5. I second this. This is one of my all time favorite mods and the work you're doing is very much appreciated. Keep up the good work...also: *foams at mouth for update* haha.
  6. Nice job on the airlock. This thing looks great! Random idea: docking port(s) for rovers.
  7. The melons are really cool. Here is a short list of suggested plants: tomatoes, peppers, zucchini, eggplant, lettuce, kale, sunflowers, acorn squash, peas, beans, corn. The plants could also double as CO2 -> O2 converters. Best Air Filtering House Plants According to NASA Can you make it so you can right click on the planter box and it'll have a button that says "plant melons" or "plant zucchini"? Also I just want to say the SIZE of that thing is impressive. How many floors are there? like 20??
  8. am dying for this update you got us hooked
  9. Mr. Pseudonym (or anyone else): I have been making A-10's now and this mod is great for the gun...if only the rounds caused some kind of collision effects it'd be freakin' awesome. We should work together and make the best one. Let our powers combine! Album contains front, top, and side views: http://imgur.com/a/jzgFH .craft file: http://www./download/iizs7uf7lgzunsa/A-10_Thunderbolt_II.craft Please note that you will need Procedural Wings in addition to this gatling gun mod. Now where it needs help: you have to toggle ASAS on before throttling up. Because of the off-centered nose gear it likes to veer slightly to the left. With ASAS on, max throttle, and max pitch it should lift off every time no problem. Trouble slowing down, suggest cutting engine 1-2km ahead of the runway. Doesn't have great pitch authority. Also, when going on EVA the Kerbal -pops- out of the cockpit. Share your craft with me, maybe I can learn some cool things from your construction techniques . FAR: Definitely works, haven't tested it without FAR yet though. Action Groups: 1: Toggle Engines/Intakes 2: Toggle Ladder
  10. There are a lot of other factors that happen in real life that aren't simulated (yet) in KSP.
  11. Their port and starboard boosters lasted for what seemed like forever before stage separation.
  12. I think that a good portion of KSP players do read the forums, use the subreddit, or something to stay connected. It is like an integral part of the KSP experience right now (until they move social features into the game client). Ming is right though: a lot of game communities do experience a huge influx when there are problems. Hopefully our player base is more connected and well-read than those games.
×
×
  • Create New...