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skendzie
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Posts posted by skendzie
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Career mode will probably be fine, but it annoys me that an unfinished sandbox is put on hold to work on it. I'd far rather all gameplay were finished first, so that exactly what form career mode would take ought to be obvious from the contents of the game at that time.
There's been several SQUAD articles about this. In the time it takes to polish up the aerodynamics they could get 4 times as much work done on the career. 80/20. The final 20% takes just as long to complete as the first 80% percent. It's time-benefit ratio.
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Yeah, squad really should stop fixing bugs and listening to the community! We never should tell squad about the bugs and glitches! It will be good when everybody will be un satisfied and unhappy!
Seriously, think before you post.
If you can't tell the difference between the intention of my post and what you're saying, you should think before you post.
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All of the people posting have probably got all sorts of mods installed and have their game totally different than stock. The developers should not be run by their modding community. It's should be the other way around.
And posts like these are necessary to thank the people who worked on this game and show them that not everyone hates their patch.
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Jesus I've never seen so much complaining from a community. I'm guessing it's the influx of people from the Steam Summer sale? Anyway, I just want to say bravo to Squad for their continued development of KSP and their hard work that went into the last patch. Aside from a few things it looks very polished. I just hope they don't listen to the community too much and keep doing what they do best.
Communities for games like these are so damn demanding and nothing will satisfy everyone. There are always a very LOUD group of people that do nothing but bitch, however I am very grateful.
THANK YOU, SQUAD!
--We have rules regarding language. Please read them - the mod team--
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I cannot wait for Career mode. If I wanted to set my own goals I'd go back to work.
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Before and after!?
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Everyone seems to be losing the connection here.
The OPs point is to make the IVA more interesting/fun (I think that's his point) as well as suggestions for the development of your Kerbal's career.
If you take some of these core mechanics and stick them into the right places, mixed in with some more atmosphere and tension, career mode will be amazing.
(Tension should rise naturally if there is permadeath with your kerbals!)
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This is a cool image showing the altitude and the effects of orbital decay on the International Space Station. Interesting!
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KSP is a 32bit program, its always gonna have some slight memory usage issues unfortunately. Im kinda starting to notice some instability with ISA, but haven't isolated it yet (maybe its another mod messin with it..idk)
@skendzine....im trying to be helpful but I only have so much patience.....you had to read that 5+ times to get that the download is on the blog???? and im the asshole haha...
@Icebreaker, that's good to know as I run both those mods as well, seems like a good starting point to see if stuff is getting crossed up
Considering the last sentence in your message to me, yes, you are the asshole.
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I see. Do you think my rockets would maintain their performance (for better or worse) or would the mod change things too much?
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Get Ferram ASAP and avoid the pain of redesigning for it later. Why optimize your designs for broken aerodynamics when you don't have to?
Is it going into the Stock version in the future?
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Awesome, I think I'll follow your advise and stick with stock parts for now and not get too crazy changing all my aerodynamics. Now I'll see what I can create, muhaha
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Stock parts are pretty hard, but doable. Some people like to use FAR, which can be found here: http://kerbalspaceprogram.com/ferram-aerospace-research/
I haven't tried it yet, so I'm not sure if it actually has any parts, but check out my series if you get stuck
Hmm, I see. I'm afraid it'll mess up my rockets though
And wow! Awesome ship. Thanks for the advise!
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Suggestions? I have KW Rocketry and a whole bunch of other mods for my rockets, but this is my first plane mod. I realized after I downloaded it I started all stock parts for my rockets, then went to mods for more parts. Should I do the same making planes?
Also, quick question and request. Can someone post a screen shot of their well flying space plane in the construction hanger? I really want to see what proper center of mass/thrust/and lift look like. ESPECIALLY lift to mass relation.
Thanks so much!
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KhaosCorp, stop being an asshole to everyone. I'm not dumb and I read the first post 5~10 times before figuring out to go to his blog spot, which I learned through people on this forum. I figured out my own mistake before you even commented. So you seriously just commented to act like a smartass and not actually help.
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Still doesn't work. I can click on an invisible button that gives me a menu of nothingness.
EDIT
OOPS! I'm a poopy face. It works! Just follow the new install instructions with the dev version and it fixed everything. Thanks for the help!
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I bet you DLed the mod version on page 1 and didn't surf to the devs blog to get the dev release.
That's what I did. The first link is broken so I downloaded it from the second link. I'll try it now. He should update the front page if his links don't work
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*sigh* I can't get this to work. I deleted the old Satmap, everything, and then upgraded to this version. I can't get the GUI button to open the MapSat to show during my flight. When I replaced the JUST the parts, it worked. But when I replace everything, it doesn't show. Again, I deleted everything before I started, yet I can't get the new one to work. Any suggestions?
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I think he means if he removes the unit in the VAB.
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It's a space/orbital simulator, not a flight sim. I would rather them finish 80% of career mode than the 20% the last bit of the aerodynamic model (which would take the same amount of time, roughly). Give me career!!
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Dunno but my command pod definitely has a harder head.
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Oddly enough I just landed there on Minimus! It was a little tricky because of the inclination of the orbit. I just hope my Kerbals brought some snacks because that trip took about five days.
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That's an awesome accomplishment! I just made my ribbons today, by the way, and I noticed a little discrepancy between ours
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I should mention that I've only been to the Mun. But it was a damn convincing landing and I think I could make it routine without MechJeb.
[IMPORTANT RESEARCH - PLEASE HELP]. Figuring the average LKO altitude.
in KSP1 Discussion
Posted
Pretty much always 71 km. Not sure why you would go past 75 if you're just doing transfers (which I know a lot of people aren't).